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hospital's Introduction

Hospital

A rimworld mod that triggers events to receive patients you have to care for

Compatibility: EPOE: mostly compatible Diseases Overhauled: mostly compatible Rah's Bionics and Surgery Expansion: mostly compatible Hospitality: compatible (visitors should not rescue patients out of your hospital) Multiplayer: mostly compatible

hospital's People

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hospital's Issues

add implant selection

Would it be possible to integrate a storage-like interface for options to select which implants you're willing to do? Kinda tired of having to look out they dont snag my Archotechs.

Medpod patch doesn't work

Hey,

Medpod patch doesn't seems to work. Pawns just go to a regular bad, not using the medpod at all.

red error appears when patient leaves

some red log appear when patient leaves
Lingard doing ThinkNode_DutyConstant with no duty.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
RimWorld.ThinkNode_DutyConstant:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
...

Lingard doing ThinkNode_Duty with no duty.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
...
what is problem?i test it only with this mod but it still happen

Details of Previous Patients

from discord:
I could see this being down as a list with items like their name, treatment, how long, rating when they left, time spent, and how much they paid.

It would also be nice to have a graphs or aggregate data of the numerics like averages or bills, time, rating. Would be nice to see things like patient throughput.

Some QoL ideas

Firstly, recieving a letter message each time a patient arrives kind of spams the inbox, could an option be implemented to change this to messages instead of letters perhaps?

Secondly, I think it would be an improvement to be able to toggle patient reception directly under the hospital tab, rather than in the mod settings, so that it's easier to change.

mod compat: vfe medical

For some reason, hospital guests ignore the restrictions on beds. They lay down in surgery beds for normal tending, and use colonist only medical beds.

The Surgery bed from VFE: Medical also gets preferred by pawns for some reason, both colony pawns and visitors. The difference is that the visitors ignore that the door is forbidden :(

do not spawn androids

Just thought I'd mention that I've have an android from vanilla expanded androids spawn with wounds needing tending.

need sanity checks on bills

Occasionally ppl report making a bit too much money with hospital (could be caused by certain mods). Solution is to clamp every calculation of the bill within reason (no more than 2000 for an replacement limb, 50 for medicine, etc)

small UI change

Small suggestion? Can the Map Settings panel get a Title in the window? The reason is, "Accept Patients" at the top, with the X (default) to the far right, makes it look like the panel is titled "Accept Patients" and the configuration setting is the "Close" window X.

It's daft, but went a little while without getting any patients at all, despite having beds and schedules. Came here and the comment section (tnx Zahnloli) saved me on page 3 or 4.

Incompatibility with "Hospital: Required" precept from Van. Exp. leads to "Need hospital" moodlet never being satisfied

Steps to reproduce:

  • Load this mod and Vanilla Ideology Expanded - Memes and Structures
  • Create an ideologion with the "Hospital: Required" precept (the Healthcare meme from the same mod will set this automatically)
  • If the moodlet isn't immediately present, raise colony expectations to medium.
  • Build a hospital with both "hospital" and "surgery" beds.

Expected behavior:
Upon completing the hospital, the moodlet should disappear.

Actual behavior:
Moodlet remains.

Additional information:
I haven't had a chance to skim through the source for either mod yet, but if I had to hazard a guess, I'd say it's because this mod makes some sort of change to hospital beds that conflicts with VIE's answer to "what is the measure of a hospital".

Additionally, while C# in particular isn't my forte, I am a tech professional, so when I get the chance (probably after work tomorrow, or Sat), I'll have a skim through and see if I can't whip up a pull request.

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