vrgamelevels's People
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row-studentvrgamelevels's Issues
Insane speed
It is very easy to accidentally run off cliffs, because the character piece runs too fast.
Textures
Ideally we should have textures on the surfaces in our game world.
Implement hazards and pain/death animation
So far these animations are totally unused
Pain and death animation for bot character
This character has no animations explicitly created for these scenarios. There are test animations for collapsing and getting up again, perhaps we can string these together for the hurt animation and use just a collapse animation for the death animation. We can also create new ones if necessary.
We need more levels
We ideally should have at least ten levels for the demo, the more the better
Character Selection
Currently the character is selected on a per scene basis. It would be nice to be able to select one before the game starts.
level5 is too hard
it needs a runway before the ramp
Collectible items
I need to implement score pickups. I have the code already there, I need to make sprites and place them in the levels that already exist
Implement sample music
I can probably use some from algomusic until we get some actual tracks.
Puzzle props
We need more props and interactibles to make physics puzzles with
Grabables are very easy to lose
Maybe reset them if they fall out of the world.
Controller hitbox cheating
Beans can walk on controllers
sheet metal platforms are too narrow
Vr is broken in this project
Importing the VR libraries here breaks the XR origin object, and the camera inside will never actually line up with the origin object. It works in an empty project in this Unity version, so I need to go through all the scenes, game objects and scripts here to see which is breaking the XR origin
Level 1 cheese
Level 1 can be cheesed by using the long grabbable platform to bypass the switch bridge. The gap needs to be made wider to prevent this.
Death barrier, pickup object locking, etc
I need to merge Rowan's death barrier script and other scripts with the main project
Fix movement relative to character piece size
To allow for tabletop sized levels!
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