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firesafe's Issues

Atomic cross tree updates

Hey Tom!

I came to this repo because of a problem I'm facing in a current project: https://stackoverflow.com/questions/32723117/firebase-secure-and-atomic-transfer-of-credits-between-user-accounts

I have a few questions about the Item Shop example and your docs about HSM in general:

  • Why do the guard clauses reference newData? Shouldn't they work on data instead?
  • In the BUY_WATER transition, the signal should be BUY_WATER as well and the effect should reference the water variable instead of sword.
  • What is the difference between the names of .transitions and the signal provided for them? Is it so I can specify a transition like INITIALIZE that doesn't have a signal?
  • In https://github.com/tomlarkworthy/firesafe/blob/master/models/shop.hsm, why are .variables and .states declared as objects? Is there any more information I can specify?

I can provide a PR for these issues if you give me heads up!

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