MIT License.
Installing is easy, but not too much because unfortunately Bullet generates projects with absolute paths and so they cannot be committed. You'll need CMake. Steps:
- Run
git clone --recursive [email protected]:Tomcc/dojo3D.git
to grab dojo3D and all its dependencies (note the--recursive
) - Run CMake's
configure
step in thevr150/dojo3D/bulletphysics
folder, with that same folder as the destination - Enable
USE_MSVC_RUNTIME_LIBRARY_DLL
to allow Bullet to link with the rest of the game - Hit generate.
- Now, you can either add
dojo3D.vcxproj
,dojo.vcxproj
,BulletDynamics.vcxproj
,BulletCollision.vcxproj
andLinearMath.vcxproj
to your solution, or you can build them manually and then use them as libraries.