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anaezespolymer-reef's Issues
Fix terrain
We shouldn't go under the terrain
Import shaders
Create axolotl model
Change energy power up to shockwave (stop predator attack)
Build scene one
Integrate elements of the design team and give the appearance to the scene one described in the storyline
Add movement to jellyfishes [Scene 5]
Noite e Dia muito rápidos
Add fishes mechanic
Scene 5
Scene 6
Turn Lights On / Off
When he catches a ray of light, the Light HUD increases and the lights are turned on.
When the HUD reaches the end, the lights are fully turned up.
Alertar o jogador quando tiver as luzes ligadas (HUD?)
Create ambient model
- Axolotl
- Ground
- Plants
- Underwater effect
- Fish predator
- Fish doctor
- Fish paraíso
- Fish sem nome
- Jellyfish
- Cans
- Six-pack ring (no example)
- Light particles
- power-ups coração
- power-ups speed
- power-ups energy
- Comida
- Recifes
- Pedras
- Plastic falling
- Grutas
Scene 4
Add predator logic hide/seek
Gruta com predadores, ter de se esconder, sai da gruta pode apanhar powerup de saúde e regenera
Add health effects
- Predator touch
- Lose health with water quality formula
- Lose health with hunger formula
- When health goes to 0 -> reset to previous checkpoint / lose
Create fishes models
Subtitles
- Add subtitles
@MIsabelQuaresma to review/improve
Remove borders reflection
Melhorar power-up values / health
Create sounds
- Underwater ambient
- Catch power up - Energy, Health and Speed (Could be the same for all of them)
- Game music
- Followed by predator
- Eating sound - Good food
- Eating sound - Plastic
- Dying low health
- Fishes swiming (running) near by
Alertar o jogador com pouca vida (som? / HUD?)
Add radar
@MIsabelQuaresma to aprove art work
Logo
Create logo for the game
Create borders
Add borders to decrease the axolotl's health (water quality)
Improve Hud
Update hud with @MIsabelQuaresma art work
Catch and throw stone
In the hiding scene catch and throw a stone, the noise should make the predator go away
Predators cannot go through walls
Add escape from jellyfish mechanic
Muitas alforrecas; passar pelo meio delas. Ser eletrocutado. Good luck
Improve movement
- animation should appear only when user presses key to move
- adjust speed
- block 360º
Improve movement
Integrate FMOD Studio
Integrate FMOD Studio with Unity to allow sounds and music in the game
Add predator mechanic
Follow axolotl
Connect Player to HUD
-
Health
-
Energy
Change between scenes
Scene 2
Scene 3
Add catch mechanic
-
Catch Energy
- Trigger Animation / Print
- Increase Energy Counter -
Catch Food
- Trigger Animation / Print
- Increase Health Counter -
Catch PowerUP
- Trigger Animation / Print
- Activate PowerUP
Use Coliders
Create Prefabs
Cinematix
Add underwater aspect
Create menu
Create menu for the game with
- Start
- Choose Levels
- Settings (Increase / decrease sound)
- How to play
- Leave
@MIsabelQuaresma to review
Make the map/terrain
Create HUD
- Energy
- Health
- Water quality (Not important) (could be used to delimit the player's path without a physical barrier)
PowerUps
Located on specifc places at specific times
Examples of PowerUPs:
- Walk on ground.
- Increase max health.
- Increase max energy
- Increase speed
Create storyline
Cena 1:
Descrição: Ambiente muito escuro e sujo (água turva)
Várias luzinhas disponíveis ao seu redor
Apanha as luzinhas e ganha energia
Com a energia ele liga as luzes das brânquias
Consegue ver melhor o ambiente à volta
No qual vê peixes a fugir.
Seguir os peixes
Sons específicos: Apanhar alguma coisa / Ligar luzes?
Assets específicos: Luzinhas (design team), ambiente sujo (free asset) - recife destruído (design team) , lixo (free asset)
Cena 2:
Descrição: Distinguir comida de plástico - > Popup a indicar que a comida aumenta saúde
Come uma cena boa - ganha saúde
Come uma cena má - perde saúde
Sons específicos: Sons a comer
Assets específicos: Plástico parecido com comida (design team) - atacadores, Comida - minhocas (design team)
Cena 3:
Descrição: Fugir de predadores (com efeitos visuais) perder uma mão entrar numa gruta
Apanhar um power up speed
Sons específicos: sons de perseguição, sons de movimentos mais brusco
Assets específicos: um predador, axolote sem mão, power ups icons
(
Increase max health.
Increase max energy
Increase speed
Water Quality Icon - não é power-up
)
Cena 4:
Descrição: Gruta com predadores, ter de se esconder, sai da gruta pode apanhar powerup de saúde e regenera
Sons específicos: sons de cenas a mexer, baixar todo o volume ambiente
Assets específicos: Outro predador, gruta com sítios para esconder (Procurar asset), Animação a regenerar o braço
Cena 5:
Descrição: Muitas alforrecas; passar pelo meio delas. Good luck
Sons específicos: sons de eletricidade
Assets específicos: Alforrecas
Cena 6:
Descrição: Encontrar um local fixe limpo dá para explorar encontra um parceir@
Sons específicos:
Assets específicos: ambiente limpo - recife.
Cena 7:
Descrição: Video a explicar o final -> Têm um filho, as cenas começam a degradar outra vez morte do jogador e d@ parceir@.
Sons específicos:
Assets específicos:
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