Source code for the WebVR.info website
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Home Page: https://webvr.info/
License: BSD 3-Clause "New" or "Revised" License
Source code for the WebVR.info website
Home Page: https://webvr.info/
License: BSD 3-Clause "New" or "Revised" License
Source code for the WebVR.info website
When folks link to http://webvr.info/ from Facebook, it'd be nice to have a slick card show up (with an image and description).
The necessary <meta>
tags look something like this:
<meta property="fb:app_id" content="12345678910111213">
<meta property="og:title" content="WebVR">
<meta property="og:site_name" content="WebVR">
<meta property="og:type" content="website">
<meta property="og:url" content="https://webvr.info/">
<meta property="og:description" content="Bringing Virtual Reality to the Web">
<meta property="og:image" content="http://webvr.info/images/logo.png">
<meta property="og:image:secure_url" content="https://webvr.info/images/logo.png">
Minor.. I noticed the ascenders peeking above the lines, on mobile. PixelXL, other. Note doesn't show up with DevTools mobile emulation.
@HalfdanJ
On Sample 03 https://webvr.info/samples/03-vr-presentation.html I don't see cubes draw+rotating unlike other samples, when using a non-WebVR browser.
hello,
the website is lacking details on diverse platforms
it specifically lacks info on OSX and GNU-Linux (and derivative) systems
it is necessary to mention them for
additional information toward specific issues and last development are a +
(eg for firefox : add link to https://bugzilla.mozilla.org/buglist.cgi?quicksearch=[webvr] )
I can try to make a PR with info for Linux that I have (I'm just a quidam trying to make it work for my own webvr dev... not related to any org ... ;) ) ...
better if you start it with Chrome(ium) info and some add FF later
tks
Since this Chromium issue was fixed, the canvas no longer receives an onClick for either Cardboard clicks or the Daydream controller's touchpad button. Instead, both show up as controller input via the Gamepad API. The samples should be updated to randomize the canvas color on this controller input so that the end behavior of changing color when you tap the screen/press the button is unchanged.
With the release of WebVR API in Chrome for Android, any chance that you guys will release an example showing how to use the Daydream controller input? Thanks!
I see that http://webvr.info is served from GitHub Pages (https://toji.github.io/webvr.info/). Could you get https://webvr.info set up?
'video/mp4; codecs="mp4v.20.8"' isn't detected as playable by Chrome, but the higher-quality video does play. This should be a different string.
On https://webvr.info/get-chrome/ most definitely - and perhaps also, but unlikely, on https://webvr.info/.
In WebVR scenes, I regularly (60% on some pages) experience WebGL crashes and have to reload the page to try running again.
I've followed the Chromium instructions documented here on how to enable logging. I changed my Windows shortcut Chromium to launch with these CLI flags: --enable-logging -v=1
. And, I enabled the setting in chrome://settings
for Automatically report details of possible security incidents to Google?
.
But, still, I don't seem to be seeing relevant crash info. Do I need to use Sawbuck or something? Should I be looking in chrome://gpu/
, chrome://crashes
? Or should I be launching Chromium with --enable-logging=stderr --v=1
?
I've Googled around quite a bit, read Chromium forums, the mailing list, etc., but nothing has seemed to work for me. Any help would be greatly appreciated. Thanks!
Open http://webvr.info/, click the Firefox link.
http://mozvr.com/downloads/ says:
404 Not Found
Code: NoSuchKey
Message: The specified key does not exist.
Key: downloads/index.html
RequestId: EA87BB78B2DAB111
HostId: t9rN1IEKfV1oL/ZYjs7LbtBE215XuLgZpWHqNcE2w2nJhJ/mg/91JV4hzc8utUXGHrt6ABXCMtE=
It would be great if you could add a license.md file, such as that which can be found at WebVR.rocks - will make PR submission easier at our end :)
https://github.com/toji/webvr.info/blob/master/samples/js/third-party/webvr-polyfill.js
It seems that the first line is the compression version and the other contents are full version.
I find this because there are two Android WakeLock created.
Current samples include 360° image sample but don't have 360° video sample.
360° video is one of major use cases of WebVR.
Given the vr-panorama.js already supports video, it would be good to excise and demonstrate 360° video usage with that code path.
So the proposal is to add a 360° video sample.
Add https://webvr.info/ up top, next to the description: https://github.com/toji/webvr.info
à la GitHub or the A-Frame docs
When folks link to http://webvr.info/ from Twitter, it'd be nice to have a slick card show up (with an image and description).
The necessary <meta>
tags look something like this:
<meta name="twitter:card" content="summary">
<meta name="twitter:title" content="WebVR">
<meta name="twitter:description" content="Bringing Virtual Reality to the Web">
<meta name="twitter:image" content="https://webvr.info/images/logo.png">
Looks like something in the styles on webvr.info/samples have regressed. I'm seeing weird formatting before elements.
When viewing samples in Chrome (version 70, although apparently reports started at 65) using the polyfill, the browser spins wildly. It looks like the current polyfill version on the site is 0.9.41, and the issue appears to be fixed in the latest 0.10.4 release, judging by their release notes.
When using the non-polyfilled version of sites, InitializeSpecShim
is called which doesn't exist. I'm guessing it should be using this function from the polyfill, and if so, we should explicilty make it clear that that function should be exposed from the polyfill
Why does this work (https://webvr.info/samples/03-vr-presentation.html) but on another tab on the same device this (https://rjsteinert.github.io/webvr.info/samples/03-vr-presentation.html) results in "ERROR: Your browser does not support WebVR."? All I did was fork this repo and then set master to publish on github pages.
Perhaps webvr.info is not based on master branch?
A few months back, the folks in Slack were creating and sharing a bunch of possible logos for WebVR. IMO we should agree on one and use it.
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