Git Product home page Git Product logo

todds's People

Contributors

joseasoler avatar twstagg avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

todds's Issues

Improve error messages reported to the user

When a filesystem exception happens, png2dds is just printing it instead of reporting a proper error back to the user. This should be improved.

Example of exception: png2dds has been terminated because of an exception: filesystem::recursive_directory_iterator increment error: The system cannot find the file specified [system:2]

Total pixels / time

todds already keeps an internal list of data with an entry for every image, which contains the width and height among other data.

By accumulating pixel count and using the total time that is already there, it would be possible to print the total pixels and total pixels by time.

With the new report system, it will also possible to estimate the current pixels / time.

Incorrect DDS files on MacOS M1

Describe the bug
todds produces incorrect DDS files on Mac OS M1

To Reproduce

  1. Compile todds in an ARM Mac computer.
  2. Encode any dds texture
  3. Check the texture in TacentView.

Expected behavior
The texture does not have any artifacts.

System (please complete the following information):

  • OS: MacOS
  • CPU model: ARM

Capture

Pipeline refactor

The pipeline should be better encapsulated, to allow using it as a static library on separate applications.

Generation of binaries compatible with most Linux distributions

Since todds supports static builds, it is possible to generate a binary that contains all of the dependencies. The remaining issue has always been glibc. So far, we have been building binaries using increasingly older Linux distributions, in the hopes of finally finding a combination that works for everyone.

This is time consuming, as it requires setting up a new VM and figuring out how to compile todds in that case. Also, lately we have been reaching a point where using even older distros would mean switching from GCC 13 to older versions, which could potentially cause performance impacts. We need an alternative which addresses these problems.

One potential way to address all of this would be to use crosstool-ng. This is explained in the "Setup 2" part of this excellent Stackoverflow response: https://stackoverflow.com/a/52550158

This setup should give us freedom to choose which glibc version to use without requiring a VM.

Core detection in Threadripper CPUs

ToDDS (in this case the RimWorld UI version) is only using 16 cores by default on a AMD Ryzen Threadripper 3970X CPU, which has 32 cores.

bitdenfender think todds is a virus

Describe the bug
bitdenfender think todds is a virus

To Reproduce
download todds

System (please complete the following information):
windows 11

Additional context
image

im not the one who got the repport btw

Optimize --overwrite-new

When this setting is used, todds takes a noticeable amount of time before the progress bar is shown. It should be possible to optimize these checks. Some feedback to the user would also be helpful.

dnn_superres upscaling support

OpenCV has implementations of specialized upscaling algorithms that todds currently does not support, which are described for example in here: https://towardsdatascience.com/deep-learning-based-super-resolution-with-opencv-4fd736678066. It should be possible to integrate these algorithms into the todds codebase and its pipeline.

Benchmarks and quality metrics: https://docs.opencv.org/4.x/dc/d69/tutorial_dnn_superres_benchmark.html

When upscaling is used, todds could use the original image as the first level mipmap, to minimize quality loss during mipmap calculations.

Impractical error message when loading incorrect paths

Describe the bug
When loading an incorrect path, todds outputs error messages that do not help at all in identifying what is wrong.

To Reproduce
Steps to reproduce the behavior:

  1. Launch todds on Windows. Provide a malformed path such as E:/Games/RimWorld/Mods\animal-gear-master\Textures\Things\Pawn\Animal\Apparel\emptyGear_south.png
  2. todds displays the following errors:

Load PNG file error in E:/Games/RimWorld/Mods\animal-gear-master\Textures\Things\Pawn\Animal\Apparel\emptyGear_south.png Could not load any data for PNG file E:/Games/RimWorld/Mods\animal-gear-master\Textures\Things\Pawn\Animal\Apparel\emptyGear_south.png

Expected behavior
todds displays helpful error messages which help diagnose this issue.

System (please complete the following information):

  • OS: Windows

Suggestion

Can you make it so that we can set how many concurrent jobs can be run for conversion

Refactorization of pipeline.cpp

Currently this file contains the implementation of all filters. Changing one of them leads to long compilation times. They should be split into different cpp files to simplify the code and prevent this issue.

Compile bc7e_ispc on ARM platforms

The current CMake script for compiling bc7e_ispc hardcodes the SIMD instruction set and object files that ispc will generate. On ARM platforms, the SIMD instruction set should be --target=neon. This will also only generate bc7e.o, without any additional bc7e_####.o files.

Ideally, the script should be modified to work in all platforms without any extra workarounds.

Exception with corrupted filesystems

A Windows user was experiencing the following exception:

todds has been terminated because of an exception: filesystem::recursive_directory_iterator increment error: The system cannot find the file specified [system:2]

According to this boost::filesystem issue, this exception happens when the filesystem is corrupt. Another fact that points to a corruption as the cause is that I managed to repro this issue at one point using mods from RimWorld as the input, but the issue went away after validating game files and letting Steam update the mods.

Potential fixes are discussed in the boost::filesystem issue mentioned above and in here: boostorg/filesystem@9a14c37

Ram usage while using Todds

For some reason Todds keep using more and more ram, and after like 5min it crashes Wayland cause there is not enought ram available (no swap)

I didn't look at how Todds work but I assume it inport game asset into memory, are they removed after ?
Note: i only use the one include in rimsort

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.