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michaeljb avatar michaeljb commented on June 5, 2024

svg code that was used for white outline for straight track:

h(:path, attrs: { d: 'm -4 86 L -4 -86', stroke: 'white', 'stroke-width' => 2 }),
h(:path, attrs: { d: 'm 4 86 L 4 -86', stroke: 'white', 'stroke-width' => 2 }),

from 18xx.

tobymao avatar tobymao commented on June 5, 2024

jcl suggests boxing grouped city circles

from 18xx.

sparr avatar sparr commented on June 5, 2024

Tile definitions for additional games are coming as @kelsin implements automatic export from 18xx-maker.

from 18xx.

kelsin avatar kelsin commented on June 5, 2024

I implemented the boxes for cities of size 4-6, that's live.

from 18xx.

kelsin avatar kelsin commented on June 5, 2024

Double city rendering is like... 1/2 done. They show up but stupid right now. Going to abstract the code I wrote for double dits, and get that into cities as well. It's in my plan for this weekend unless someone else wants it of course.

from 18xx.

kelsin avatar kelsin commented on June 5, 2024

A lot of exporting work on 18xx-maker done this weekend but not in a form that's presentable here. Finalizing my templates and should have something asap. Fixed the town bug, and making sure tile rotations are good. Don't want to break live games with rotation changes, so we're figuring that out and thinking about it now. Have most of the tiles from 18xx-maker exporting properly now. Will be checking 30/46/61/41/49 etc tiles.

from 18xx.

michaeljb avatar michaeljb commented on June 5, 2024

Closing this as 1830 and 1861 aren't at the top of the queue for titles to implement. I think @thebamaman has some work done on white outlines for track, to help clearly show track crossing? The other checklist items relevant to 1846 can go into other issues.

from 18xx.

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