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This is a plugin for the Unreal Engine 5.3, consisting of some general-purpose code accumulated by tobenot during the development process. Only for runtime. 这是一个虚幻引擎的插件,是tobenot在开发过程中积累的一些通用代码。只在runtime下使用,无编辑器工具。

License: MIT License

C++ 80.77% C# 19.23%
toolkit unreal-engine

tobenottoolkit's Introduction

Tobenot's Unreal Engine Plugin

This is a plugin designed for Unreal Engine, composed of some general-purpose code accumulated by tobenot during development.

Features

  • C++ Plugin: Needs to be compiled from C++ source code for use.
  • Font Change: Quickly change all fonts (optional Typeface) of the selected UMG widget with one click.
  • Log Categorization: Outputs logs by category to the Saved/CLogs/Category directory.

Installation Guide

  1. Download the plugin repository.
  2. Create a new folder named Plugins in the root directory of your Unreal project (at the same level as the Content folder).
  3. Unzip the downloaded repository content and place it into the Plugins folder.
  4. Compile using C++ for use.

Developed for Unreal Engine Version

  • Unreal Engine 5.3

简体中文:

TobenotToolkit: Tobenot's Unreal Engine Plugin

这是一个为虚幻引擎设计的插件,由tobenot在开发过程中积累的一些通用代码组成。

功能特点

  • C++插件:需要从C++源码编译使用。
  • 字体更改: 快速一键更改选中UMG控件的所有字体(可选Typeface)。
  • 日志分类: 将日志按类别输出到Saved/CLogs/类别目录下。

安装指南

  1. 下载插件仓库。
  2. 在你的虚幻项目根目录下创建一个名为Plugins的新文件夹(与Content文件夹同级)。
  3. 将下载的仓库内容解压并放入Plugins文件夹中。
  4. 通过C++进行编译使用。

开发的虚幻引擎版本

  • 虚幻引擎 5.3

tobenottoolkit's People

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