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w3ee-merges's Issues

Immersive AI & W3EE

Hi, this is an amazing job man. But I wanna know if you have the Immersive AI & W3EE merge on your list? Because I can't find the url to download. Thanks for this effort, really.

About mod merger

Hi @tmentink , this is awesome stuff man, real easy to get working too! been dying to play W3EE w/ mods, while not completely messing up the game. Luckily I ran into this.

I just had one noobie question. Would I still need to use Mod Merger if i only added a couple of mods from the "Recommended Mods" list?

Texture Mods

Hey just gotta say great job for all the hard work you put into this merge. I just started getting into modding the Witcher 3 (3 years too late). Anyways, Im having trouble getting these merged mods to work with any form of texture mods. For example HD reworked project or even single retextured characters. I have no clue what this may be, as I have used texture mods in the past. Maybe it is something related to this merged mod compilation? Im hoping you can provide me with some guidance. Thanks!

Witcher sense and trophies

Hey man, I love what you did with this. But I’d like to change the color intensity a bit on the clues. Is there anyway I can change that. And idk what bonuses the trophies give. It just says “strap trophies to your saddle to receive a bonus”. Anyways everything is else is perfect and thank you for creating this.

Installing w/o volumetric clouds

Hello, I really like your mod list and how everything is basically done and pretty easy to install, i'm quite new to modding and i just wanted to know if i can install this list w/o volumetric clouds in skellige, like which files and/lines to remove.

Update?

Any chance we can get an update? Perhaps even with the Community Patch collection instead of the Unification Patch and Bootstrap?

By the way, you should totally put the periods of silence tweak on Nexus as a standalone mod. Really makes you appreciate the sound design much more without missing out on the amazing soundtrack.

Gerald has no face

In the Intro scene, (Bath, and beyond) Gerald has an invisible head, and also a part of his legs are invisible.
Afterwards, with clothes on ,his legs become visible, but still his head is all invisible, except for his hair.

Random Encounters

Any chance you will include random Encounters? There's a custom version pinned in the Discord Channel that works better than the vanilla. As far as I know only Bootstrap needs merging

AMM Headgear toggle?

Is there a way to make the headgear toggle for AMM work? I followed the install instructions in the readme and it seems that only the refresh and disable/enable toggles are functional.

Red textures, disable hud disappearing?

Hello! First off I'd like to say thanks for merging W3EE with AMM because I could not do it for the life of me.

After following your instructions and finally getting the merged mods to work, all of the textures of the armor I replace in AMM are red (the leather and cloth parts anyway.) Now I know this is related to the dye system but I can't fix it and even adding custom texture mods don't solve it. :(

Hope you can help!

Also, while I love everything about the mods, i really don't want the hud to disappear. I know i can make them visible for a limited time, but i can't find the setting that allows me to do it permanently.

I hope you can help, and thanks in advance!

Updating W3ee?

Will the merges here break if I update w3ee to the most recent version? And if so do you plan on making any updates to the merges?

Can't access all mod menus

Hi

Firstly, awesome thing you've done.I couldn't for the life of me get immersive cam to work with the mod, you've gotten a bunch of things I was finding too daunting to try and implement (am completely new to this modding thing). One problem I am having is that I can not access a few of the submenus under mods, mainly the W3EE menu itself and a few of the others at the bottom of the list (I can't remember exactly which ones off the top of my head at the moment). Clicking on/selecting the menu does nothing. Also, sometimes selecting one opens up the menu for another, or takes me back into the main options menu. Was wanting to tweak a few things in the core W3EE menu itself, so any help or information you could provide would be great. The only things I have added apart from what you have put up are a few texture mods to work with AMM.

On a side note, might you know how, in AMM, to either a) use custom models for swords (I used a Katana mod for a bit, even having just the aesthetic would be nice, or b) use a steelsword model for the silver sword.

Again, thanks for the work you have put into this and the ease of access it has brought users such as myself, it is much appreciated.

Regards
Alchi Manche

Trying to get blocking/dodging to work out of combat

Hey, I'm looking at modW3EE/content/scripts/game/player/r4Player.ws and there's some code there tagged with "BlockAndDodgeWhenever". I've applied this code to my own game and it's not working - I can't block out of combat. Do you know if this is supposed to work with W3EE 3.30?

Horse controls

Hey, this is not an issue i just have a question. is there a way for me to edit the horse controls so that the horse goes down one speed when i flick the left stick down instead of completely stopping?

Distance modifiers not working

I tested out your merge on a fresh install, and setup everything as instructed. After I finished setting up the keybinds, I noticed that both distance modifiers had no effect when I hit the keys. Geralt just does the low range sword swings.

Also, I noticed you forgot to include the configuration file for Random Encounters, so the mod menu options don't show up for that mod.

Just AMM?

Hi, awesome work, would there be a way I could use your set up for W3EE but with only AMM working?

Thanks

E3 UI and HUD

Any chance we could get a merge of this mod? Perhaps in a separate branch? https://www.nexusmods.com/witcher3/mods/2996

This one I believe produces a whole lot of errors, so I'd imagine merging it with the rest of this collection would take a bit of time. I for one, would appreciate it nonetheless.

Geralt's face and ankles missing textures

I must be doing something wrong. I installed a clean copy of Witcher 3, copied your "bin", "content", "dlc", and "mods" folders into the base directory for the game. The game launches, but when I start a new game, Geralt's face and ankle textures are missing--completely invisible.

Also, upon saving and reloading, everything on Geralt is visible for 2-3 seconds, then everything but his collarbone, in a ring around his neck becomes invisible. When I unequip all equipment and equip it again, it becomes visible, but not the face.

I have no other mods installed besides what is included with the files from this repo.

I tried redownloading in case I got a corrupt download, but that didn't help either.

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