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License: MIT License
Messagebox node addon for Godot
License: MIT License
Using Godot 3.2.3
The auto scroll functionality seems to be broken, or at least your implementation is depending on something that may be bugged.
As the screen show below shows, no options are checked that should be interfering, however you can see in the console output, that get_visible_line_count() is never greater than 0. This apparently is a known issue and has a fix slated for the 4.0 release as shown here:
godotengine/godot#40217
I'm not sure if there is a workaround that can be used in the mean time, but this is probably something worth noting.
I'm using set_text to change the dialog in a message box but when I do so, it changes the text without any typewriter animation. It just instantly puts the text up.
Add support for custom transitions, and some simple pre-made ones.
Reference
Using Godot 3.2.3
event.echo crashes when InputEventMouseMotion occurs as shown in the attached screen shot.
I assume the goal is to filter out unnecessary events, but perhaps adding or event is InputEventMouseMotion could fix the issue.
edit: Seems to crash on InputEventMouseButton too.
if _tween == null or event is InputEventMouseMotion or event.echo:
return
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