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geomonster's Introduction

I've contributed to dozens of enterprise Node.js services and have worked for a company dedicated to securing Node.js. I've spoken at several conferences on Node.js and JavaScript, am an O'Reilly published author, and am JSNSD/JSNAD certified.

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geomonster's People

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geomonster's Issues

Server-side all player information

Gotta have all info stored on the server, not the client. Make it hacker proof.

Monster inventory, monster healths, all that should be server side.

Keep track of player locations, see if they're cheating (moving too fast).

Going offline

Should people always be in game? Should they leave after 20 seconds like WoW? THey should probably be transparent or something if offline as well.

combat

Gotta figure out how this will look and feel

Authentication

Users need to be able to login for purposes of persisting account info.

Can use someone elses auth (OpenID, Mozilla Browser ID, Facebook Connect), doesn't need to be our own.

chat

People should be able to chat with each other. Make messages hearable depending on distance like Whisper.

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