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game-of-life's Introduction

I've contributed to dozens of enterprise Node.js services and have worked for a company dedicated to securing Node.js. I've spoken at several conferences on Node.js and JavaScript, am an O'Reilly published author, and am JSNSD/JSNAD certified.

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game-of-life's Issues

Save levels, high scores, etc.

If interest is high enough, store a bunch of stuff in the database.

Levels should keep track of both highest and lowest generations to solve.

Solutions should be retrievable so that other people can replay a level.

Stamp tool

originally referenced here: #2

A tool for selecting and placing commonly used pieces. No need to build delicate structures by hand!

Feature includes:

  • collection of game-of-life pieces
  • menu for selecting pieces
  • preview of piece on grid before being placed

New Levels

Make at least 20 levels in total.

As levels progress, there should be more obstacles.

Make a few levels with guns in them.

Track last completed level locally, allow previous level, local storage

Keep track of the last completed level in local storage so that the page can be refreshed.

Keep track of scores and level state for each level and keep them in local storage as well. When loading a previous level, show the user the layout they beat it with.

Allow users to beat their previous scores and do better. Keep track of best and worst plays (as far as generations is concerned).

Enable the Previous Level button.

Clear Play Area

It would be great if you could clear the play area with one click.

Library of common game pieces

Make a list of screenshots of common GoL items (e.g. gliders).

This way players can mimic them when trying to solve levels.

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