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rusweppack's Issues

FINISHED WEAPON LIST

Post weapons that are in the game, additionally notes if something needs fixing later.

DP-27
Mosin Nagant
Nagant Revolver
PKP
PPSH
PPS
SVT
SVD

Impossible to pack properly

When packing is attempted with binarization using addon builder, the pbo is not built correctly - it is simply a file with a single config, and is in no way usable.

When packing is attempted without binarization, addon builder throws error code 1.

Perhaps using pboproject from mikero would fix this?

Remove Model.cfg

These files are not needed as they're packed with the .p3d once they're binarized.

Mallow's worklist

From now to the future:
PKM
PKP(with bullpup variant)
New sound system when toadie throws it to me
SVDM
SVU
RPD

Incomplete checklist for weapons

Instead of having eight tickets.

Remove text from weapon icons
-Additionally run some anti-aliasing.
Remove redundant base classes
-Lots of base classes are defined, it makes the files kind of messy, just run count on them and if they're only referenced once, delete them.
Fix pixellation in textures
-Some textures are very pixellated, particularly SMDI textures. A remove noise filter can sometimes fix this. Be very critical that important details don't suffer too heavily from this.
Fix cfgPatches
-All configs, if not empty, should have requiredAddons (Often, not always, "A3_Weapons_F" is sufficient.) and the classnames should be in the weapons[] array. The mosin nagants are an exception in that they also require the marksman dlc. So always be sure that what is inherited is in requiredAddons.
Remove Model.cfg
-These files are not needed as they're packed with the .p3d once they're binarized.

And always check your file ingame, several times if there's another change.

Fix cfgPatches

All configs, if not empty, should have requiredAddons (Often, not always, "A3_Weapons_F" is sufficient.) and the classnames should be in the weapons[] array.

Remove excessive base classes

Lots of base classes are defined, it makes the files kind of messy, just run count on them and if they're only referenced once, delete them.

Optics

1P29 - Looks okay, scope view is a bit weird with they grey reticle.
1P63 - Normal map is grainy and the sight is very contrasting.
1P69 - Looks fine.
1P69n - Looks fine.
1P78 - Normal map is very messed up, 3d view which is okay.
Vanilla optics - Are these custom models? Also shadow is messed up on some.
COD2 - Model is very shiny and textureless, not a fan of the 3d view.
Dedal 470 - Nightvision scope. Look fine.
Dedal DH/DS - Looks fine, seems there's a lot of long range scopes.
EKP-8-18 - Looks fine, reticle is a bit faint and there's some purple edges, but fine otherwise.
Elcan specter - Textures are horrible.
Kashtan PM - Looks fine, 3d view is a bit odd.
Nit - 3d view takes up whole screen. Feels like you're inside the scope.
Pilad - About the same as EKP, pretty good.
PK-01 - Looks good.
PK-01VI - Texture is bad.
PK-021 - Magnified optics which are so annoying to use, zoomed view has a bad overlay.
PK-A - Normal map looks like fried chicken, glass is blue and the sight is a dot, not using collimator.
PK-As - Looks like PK-01, still good though.
PKM-A-01 - Looks like aimpoint, sight is not collimator, glass is reflective. Otherwise fine.
PKS-07 - Another long range sight, has a few texture problems.
PKS-07n - Above just large with a higher magnification.
PO Barsik - Small sight, pretty nice although could use a less agressive texture.
POS 13x50 - Long range sight, textures are a POS.
POS 13x50n - Above just higher magnification.
PSO-1 - Nice textures, 3d scope which is a bit jarring, glass is yellow.
PSU - Two step medium range sight, should probably just be one. Critical material errors. Otherwise fine maybe?
PU - Nagant sight, 3d view, material error.
PUO-1 - High tech sight, model is okay, has Russian text. Normal/NV/TH.
Rakurs pm - Magnified sight, see PK-021.
Ultra sight PK-05W - Looks good, reticle is a bit hard to see on altis, because it's red I guess. Goes for most sights, would probably be okay on another map.
Valdai PG-210 - Looks okay, reticle is off the MK17. Could do with some better textures, normal map looks a bit noisy.
Didn't cover vanilla sights, these are all the DVTL sights only.

Fix pixellation in textures

Some textures are very pixellated, particularly SMDI textures. A remove noise filter can sometimes fix this. Be very critical that important details don't suffer too heavily from this.

DP-27 normal map issues

It seems to be reflecting light differently as it spins around, must be offset in either X or Y?

KS-23 reflections

Seems to be reflecting the environment? Must be an .rvmat issue, possibly remove environment map and/or fractal.

Worklist

Will update as things are finished.

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