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bakeallanim's Introduction

bakeAllAnim

A script for 3ds Max to bake any animated track, with options for every-nth-frame and track selection.

Install by copying the bakeAllAnim folder to your 3ds Max scripts directory. Run in 3ds Max using with the MaxScript snippet: python.ExecuteFile @"C:\path\to\bakeAllAnim\bakeAllAnim.py"


To use, run the script and select the objects you want to bake.

Set your frame range with the spinners at the top of the UI, optionally setting the "Nth Frame" value.

Select which types of tracks you want to bake from the "Track Options" menu.

Click "Get Tracks From Selection" and uncheck any tracks that you do not want to be baked. Note that any tracks that are baked will lose animation outside of the frame range!

To actually bake the selected tracks, click "Get Baked". This may take a while if you have a large number of objects selected, so please be patient. The loading bar should update, but if the UI freezes there's not much I can do.

bakeallanim's People

Contributors

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Stargazers

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bakeallanim's Issues

Partially baking animation discards the rest

Unsure what the exact cause of this is, but baking a single track on an object leads to the rest of the objects animation being discarded. The object has a large range (frame-wise) of animation on various tracks, including Position XYZ and a Slice Plane modifier. The bake was limited to the time the Slice Plane is animated, and limited to the Slice Plane track. That range and track were baked correctly, but the rest of the animation is nuked.

EDIT: Further consideration makes me think that it's just animation outside the selected range, but on the same track, that are being wiped. Further tests required.

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