Version 1.1:
-Added support to adjust files that need a fixed data offset (add padding)
-Various tweaks for user experience.
Version 1.2:
-Added Extract All to mass extract SARC types (does not support Yaz0 yet)
-Added simple Open Root Folder button
-Added placeholder button for Compare and Build Pack
Version 1.3:
-Added Auto Yaz0 Decoding!
-Cleaned up unused code and adjusted for readability
Version 1.4:
-Added Compile All to Extract All process to combine common folders from other SARC sources
Version 1.5:
-Bugfix Auto Yaz0 decode first pass for encoded SARC data, falsely handling inital Yaz0 encoded files while checked on
Version 1.6:
-Added Yaz0 Encoding! Which currently abides by most rules for Nintendo's algorithem.
Version 1.7:
-Added Compare and Build which only mirrored the additional padding
Version 1.8:
-Fixed huge performance issue (Concatenation of arrays)
-Fixed Yaz0 calculation for copy positioning when it reached true max value
-Fixed operation logic for encoding/decoding
-Fixed Compare and Build operation logic
-Added Compare and Build to spoof original file size
-Added Compare and Build to compare file-to-file, but not allow building
-Added Padding Editor for special cases
-Added some necessary prompts
-Removed some unecessary prompts
-Adjusted UI changes to improve User-Friendliness, even though it's kinda bad still.
Purpose:
-Extract and Build PACK/SARC files in a convenient environment
Operation:
-Set a default path of your workspace to make your life easier
-Extract PACK files (BotW origin, SARC big endian)
-ReBuild PACK files (BotW origin, SARC big endian)
Features:
-General Extract, Build, Decode, and Encode
-Auto Yaz0 Decode
-Extract all Pack Files in one go to seperate folders or compile all to one
-Build with a fixed data start offset (Add padding)
-Compare and build, spoof file size and padding from the original
-Padding Editor, change the extra padding Nintendo put in for special cases
Made by Shadsterwolf
Uwizard code SARC.cs heavily modified (and mostly commented!)
Decode based off of thakis's and shevious's code, recoded in C#
Encode was re-researched and programmed by myself!