Git Product home page Git Product logo

gherkin3's Introduction

Gherkin 3

Join the chat at https://gitter.im/cucumber/gherkin3

Build Status

Gherkin 3 is a parser and compiler for the Gherkin language.

It is intended to replace Gherkin 2 and be used by all Cucumber implementations to parse .feature files.

Gherkin 3 is currently implemented for the following platforms:

  • .NET (C#)
  • JVM (Java)
  • JavaScript (Browser or Node.js/IO.js)
  • Ruby (MRI, JRuby or any other Ruby implementation)
  • Go
  • Python

See TODO.md for what's remaining before we're ready to roll it out and refactor the Cucumber implementations to use it.

See CONTRIBUTING.md if you want to contribute a parser for a new language. Our wish-list is (in no particular order):

  • C
  • Perl
  • PHP
  • Rust
  • Swift

Example

// Java
Parser<Feature> parser = new Parser<>(new AstBuilder());
Feature feature = parser.parse(gherkinDoc);
// C#
var parser = new Parser();
var feature = parser.Parse(gherkinDoc);
# Ruby
require 'gherkin3'
parser = Gherkin3::Parser.new
feature = parser.parse(gherkin_doc)
// JavaScript
var Gherkin = require('gherkin');
var parser = new Gherkin.Parser();
var feature = parser.parse("Feature: Foo");
// Go
import (
  "strings"
  "github.com/cucumber/gherkin-go"
)
reader := strings.NewReader(`Feature: ...`)
feature, err := gherkin.ParseFeature(reader)

Download the package via: go get github.com/cucumber/gherkin-go

from gherkin3.token_scanner import TokenScanner
from gherkin3.parser import Parser

parser = Parser()
feature = parser.parse(TokenScanner("Feature: Foo"))

Why Gherkin 3?

I wrote up a summary here.

Architecture

The following diagram outlines the architecture:

╔════════════╗   ┌───────┐   ╔══════╗   ┌──────┐   ╔═══╗
║Feature file║──▶│Scanner│──▶║Tokens║──▶│Parser│──▶║AST║
╚════════════╝   └───────┘   ╚══════╝   └──────┘   ╚═══╝

The scanner reads a gherkin doc (typically read from a .feature file) and creates a token for each line. The tokens are passed to the parser, which outputs an AST (Abstract Syntax Tree).

If the scanner sees a # language header, it will reconfigure itself dynamically to look for Gherkin keywords for the associated language. The keywords are defined in gherkin-languages.json.

The scanner is hand-written, but the parser is generated by the Berp parser generator as part of the build process.

Berp takes a grammar file (gherkin.berp) and a template file (gherkin-X.razor) as input and outputs a parser in language X:

╔════════════╗   ┌────────┐   ╔═══════════════╗
║gherkin.berp║──▶│berp.exe│◀──║gherkin-X.razor║
╚════════════╝   └────────┘   ╚═══════════════╝
                      │
                      ▼
                 ╔════════╗
                 ║Parser.x║
                 ╚════════╝

Also see the wiki for some early design docs (which might be a little outdated, but mostly OK).

AST

The AST produced by the parser can be described with the following class diagram:

Every class represents a node in the AST. Every node has a Location that describes the line number and column number in the input file. These numbers are 1-indexed.

All fields on nodes are strings (except for Location.line and Location.column).

The implementation is simple objects without behaviour, only data. It's up to the implementation to decide whether to use classes or just basic collections, but the AST must have a JSON representation (this is used for testing).

Each node in the JSON representation also has a type property with the name of the node type.

You can see some examples in the testdata/good directory.

Compiler

(Work in progress)

The compiler compiles the AST produced by the parser into a simpler form - Pickles.

╔═══╗   ┌────────┐   ╔═══════╗
║AST║──▶│Compiler│──▶║Pickles║
╚═══╝   └────────┘   ╚═══════╝

The rationale is to decouple Gherkin from Cucumber so that Cucumber is open to support alternative formats to Gherkin (for example Markdown).

The simpler Pickles data structure also simplifies the internals of Cucumber.

Each Scenario will be compiled into a Pickle. A Pickle has a list of PickleStep, derived from steps in a Scenario.

Each Examples row under Scenario Outline will also be compiled into a Pickle.

Any Background steps will also be compiled into each Pickle.

Tags will be compiled into the Pickle as well (inheriting tags from parent elements in the Gherkin AST).

Example:

@foo
Feature:
  Background:
    Given a

  Scenario: b
    Given c

  @bar
  Scenario Outline: c
    Given <x>
    When y

    @zap
    Examples:
      | x |
      | d |
      | e |

This will be compiled into several Pickle objects (here represented as YAML for simplicity):

- tags:
  - @foo
  steps:
  - text: Given a
  - text: Given c
- tags:
  - @foo
  - @bar
  - @zap
  steps:
  - text: Given a
  - text: Given d
  - text: When y
- tags:
  - @foo
  - @bar
  - @zap
  steps:
  - text: Given a
  - text: Given e
  - text: When y

Each Pickle will also keep a reference back to the original AST nodes for rendering and error reporting (stack traces).

Cucumber will further transform this list of Pickle to a list of TestCase. This structure will link runtime information such as Hooks and Step Definitions.

In the short term, the pickle struct definitions will live alongside the Gherkin3 codebase until it settles:

                               ┌─────────┐
        ┌─────────────┬────────│Cucumber │──────────────┐
        │             │        └─────────┘              │
        │             │             │                   │
        │             │             │                   │
        │             │             │                   │
        │             │             │                   │
┌───────┼─────────────┼─────────────┼───────┐           │
│       │             │             │       │           │
│       ▼             ▼             ▼       │           ▼
│  ┌─────────┐   ┌─────────┐   ┌─────────┐  │      ┌─────────┐
│  │Gherkin3 │   │Gherkin3 │   │ Pickles │  │      │Markdown │
│  │ Parser  │   │Compiler │──▶│         │◀─┼──────│Parser / │
│  └─────────┘   └─────────┘   └─────────┘  │      │Compiler │
└───────────────────────────────────────────┘      └─────────┘
                 Gherkin3 lib

The long term plan is to implement more compilers that can produce Pickles, for example from Markdown.

When the Pickles/Cucumber seam stabilises we might move Pickles to a separate project. The various compilers producing pickles might move to a separate project too.

Building Gherkin 3

See CONTRIBUTING.md

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.