Comments (5)
Yes, this has always been a thing, even in the original game. I'm aware of it, but not going out of my way to prevent a softlock that has nothing to do with randomizer changes...at least not right now. Maybe eventually I can try to prevent the ladder from de-spawning or something.
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In the original game, the chest contained the Map for Temple of the Sun, which was a fully optional item, so it didn't matter if you lost access to it. Randomizer making it potentially be a required item introduces a potential softlock where one didn't exist before.
Easiest solution is just to make it so required items can't be in that chest.
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You do have a point, but it's actually a bit more complicated than you might think. That's not the only permanently missable chest in the game - you also have Chain Whip, Flail Whip, and Angel Shield (there's no guarantee that the player has access to the far part of Gate of Time when they fail the puzzle), the untransformed Spring in the Sky shop (I've had requests to limit that as well, but I've also had requests to not limit it), and potentially any chest in Shrine of the Mother. If I restrict the map chest, then I should probably restrict those other locations for the sake of consistency.
Additionally, there is the question of what's actually required. In the original game, Chain Whip and Flail Whip were considered optional, but in randomizer, I don't expect many people would be pleased if their Flail Whip was in the map chest and they broke it. There are also some seemingly-unnecessary items which can conditionally be required, such as randc if the revive combo is used in place of a sacred orb.
The safest thing to do would be to make the chest not be randomized or have it contain strictly useless things like maps, maybe xmailer or guild software (even bounce can be useful if you're out of bombs and want to grab an attack fairy to blow up a wall for you), but that doesn't make for very interesting randomization - a lot of people would probably not even bother getting it at that point (to an even greater degree with Chain Whip if I gave it the same treatment).
Rather than try to work through all of that, I'd rather leave this one alone for now, and maybe eventually fix the ladder. (I'd also like to eventually make the old Spring shop accessible after you use the Key Fairy on it, so maybe I'll revisit this then?)
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The safest thing to do would be to replace the ladder's disappearance with a screen flag. That way it resets.
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That's a very good point. I'll look into it. Thanks!
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Related Issues (20)
- Ver 2.24.1 - Unwinnable Seed (No access to Chamber of Birth) HOT 8
- Dead seed: can only access four areas, everything needed to access other areas, is in other areas. [CLOSED BECAUSE I'M DUMB] HOT 3
- You cannot select Boss Specific Ankh Jewels, or Blocks need gloves to push, from the GUI HOT 2
- [Suggestion] Add entering the endless corridor from 5F to unusual interactions in the wiki
- Entrance randomizer does not account for the lower Sun-Extinction door being one way
- requireSoftwareComboForKeyFairy not respected HOT 4
- shop item overwritten by ammo refill HOT 1
- Unable to find La-Mulana save directory HOT 4
- No Warps in Gate of Illusion HOT 1
- Surface starts with NPC randomization are (usually) uncompletable HOT 2
- Feature Request: make guild.exe "work properly" in NPC randomizer
- [v2.28.0] Possible logic error with plane model doors in Tower of Goddess or cursed chests. HOT 4
- [V2.28.2] Maybe unbeatable seed (helmet is inaccessible) HOT 1
- Collision issue with Buer and Skanda's Room [Version 2.36.0] [bug] [minor] [specialcase] HOT 1
- [Feature Request] Improve the seed import/export system HOT 1
- Seed is unwinnable if Mulbruk is in Serdab of Treasure HOT 1
- Audio issue with a certain Tower of the Goddess transition [Version 2.36.0] [bug] [minor] [specialcase]
- Potentially unbeatable seed? No access to surface, origin seal (V2.36.0) [closed, i was also dumb] HOT 1
- Mulbruk/Escape on Surface without Entrance Rando
- Possible logic error HOT 1
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