Comments (2)
I see you have decided to clone the project to run working_villages.
Please read the "missing modutil" section of the readme.
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That solved this issue, but there are now other issues. Opened a new report.
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Related Issues (20)
- (modpath)/modutil/portable.lua: No such File or directory HOT 2
- Loggers?? HOT 7
- error in job_thread HOT 1
- Error in job_thread: attempt to get length of field 'nodedata' (a nil value) HOT 15
- Crash on placing building_marker
- mine: going deep down for ores HOT 1
- Building sign mod is crashing all the time HOT 4
- Villager crashes server after digging wheat HOT 3
- Crash in default:log_player_action when woodcutter places sapling HOT 3
- Villager keeps moving in SIT animation while waiting until dawn HOT 1
- woodcutter: Infinite saplings in creative mode HOT 3
- woodcutter: remember and don't retry failed targets
- pathfinder: does not check jump clearance HOT 3
- Pathfinding stalls at a mob fence does not try reroute HOT 2
- Various deprecated warnings reported in debug.txt HOT 2
- Even the ground before starting to build. (in Alive AI, houses were sometimes hanging mostly 1 meter above the ground, making it impossible to get into them by jumping.) HOT 4
- "in callback on_playerReceiveFields(): /home/game/.minetest/mods/working_villages/talking.lua:5: attempt to index a nil value" when asking what a builder does HOT 1
- Unrecoverable crash when making an NPC a guard HOT 2
- Block with snow HOT 1
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