Comments (1)
Probably should check that all stationary animations set the velocity to 0.
self:set_animation(working_villages.animation_frames.STAND)
self:set_animation(working_villages.animation_frames.SIT)
self:set_animation(working_villages.animation_frames.LAY)
self:set_animation(working_villages.animation_frames.MINE)
from working_villages.
Related Issues (20)
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from working_villages.