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python-p3-mock-challenge-game-tracker's Introduction

Mock Code Challenge - Game Tracker (Object Relationships)

For this assignment, we'll be working with a game tracking domain.

We have three models: Game, Player, and Result.

For our purposes, a Game has many Results, a Player has many Results, and a Result belongs to a Player and to a Game.

Game - Player is a many to many relationship.

Note: You should draw your domain on paper or on a whiteboard before you start coding. Remember to identify a single source of truth for your data.

Topics

  • Classes and Instances
  • Class and Instance Methods
  • Variable Scope
  • Object Relationships
  • lists and list Methods

Instructions

To get started, run pipenv install while inside of this directory.

Build out all of the methods listed in the deliverables. The methods are listed in a suggested order, but you can feel free to tackle the ones you think are easiest. Be careful: some of the later methods rely on earlier ones.

Remember! This code challenge has tests to help you check your work. You can run pytest to make sure your code is functional before submitting.

NOTE: A number of tests will be passing before you make any changes. Keep an eye on this number to make sure you're maintaining this app's functionality as you write new code!

We've provided you with a tool that you can use to test your code. To use it, run python debug.py from the command line. This will start a ipdb session with your classes defined. You can test out the methods that you write here. You can add code to the debug.py file to define variables and create sample instances of your objects.

Writing error-free code is more important than completing all of the deliverables listed - prioritize writing methods that work over writing more methods that don't work. You should test your code in the console as you write.

Similarly, messy code that works is better than clean code that doesn't. First, prioritize getting things working. Then, if there is time at the end, refactor your code to adhere to best practices. When you encounter duplicated logic, extract it into a shared helper method.

Before you submit! Save and run your code to verify that it works as you expect. If you have any methods that are not working yet, feel free to leave comments describing your progress.

Deliverables

Write the following methods in the classes in the files provided. Feel free to build out any helper methods if needed.

Initializers and Properties

Game

  • Game __init__(self, title)
    • Game is initialized with a title (string)
    • Title cannot be changed after the Game is initialized
  • Game property title
    • Returns the Game's title
    • Titles must be strings greater than 0 characters
    • If you are using exceptions, uncomment lines 25-26 and 32-33 in testing/game_test.py.
      • raise Exception if setter fails

Player

  • Player __init__(self, username)
    • Player is initialized with a username (string)
    • Usernames can be changed after the Player is initialized
  • Player property username
    • Returns the Player's username
    • Usernames must be strings between 2 and 16 characters, inclusive.
    • If you are using exceptions, uncomment lines 25-29 in testing/player_test.py.
      • raise Exception if setter fails

Result

  • Result __init__(self, player, game, score)
    • Result is initialized with a Player instance, a Game instance, and a score (number).
  • Result property score
    • Returns the score for the Result instance
    • Scores must be integers between 1 and 5000, inclusive
      • If you are using exceptions, uncomment lines 20-30 in testing/result_test.py.
      • raise Exception if setter fails

Object Relationship Attributes and Properties

Result

  • Result property player
    • Returns the player for the Result
    • Players must be Player instances
    • raise Exception if setter fails
  • Result property game
    • Returns the game that was played
    • Games must be Game instances
    • raise Exception if setter fails

Player

  • Player results(self, new_result=None)
    • Adds new results to instance attribute player._results if new_result exists.
    • Returns a list of Result instances associated with the Player instance.
    • You will need to call this method in Result.__init__().
  • Player games_played(self)
    • Returns a list of Game instances played by the Player instance.

Game

  • Game results(self, new_result=None)
    • Adds new results to instance attribute game._results if new_result exists.
    • Returns a list of Result instances associated with the Game instance.
    • You will need to call this method in Result.__init__().
  • Game players(self, new_player=None)
    • Adds new results to instance attribute player._results if new_result exists.
    • Returns a list of Result instances associated with the Player instance.
    • You will need to call this method in Result.__init__().

Aggregate and Association Methods

Player

  • Player played_game(self, game)
    • Returns True if the Player has played this Game (if there is a Result instance that has this Player and Game), returns False otherwise
  • Player num_times_played(self, game)
    • Returns the number of times the Player instance has played (Result instance created) the Game instance

Game

  • Game average_score(self, player)
    • Returns the average of all the player's scores for the Game instance
    • To average scores, add all result scores together for the player and divide by the total number of results for the player.

Bonus: Aggregate and Association Method

  • Player classmethod highest_scored(cls, game)
    • Returns the Player instance with the highest average game score.
    • Returns None if there are no players.
    • hint: will need a way to remember all Player objects
    • hint: do you have a method to get the average score on a game for a particular player?

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