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License: GNU Affero General Public License v3.0
Qt and OpenGL experiment
License: GNU Affero General Public License v3.0
This will require some shader hacking to make it look good.
This would eliminate the problem we have when drawing small objects.
Currently the centering algorithm uses (approximate) miniman bounding spheres, using the Ritter algorithm. It seems fast enough, but the results can sometimes be counterintuitive. Would it make sense to switch to bounding boxes?
The shaders would not compile on my computer if the version definition was not placed on the first line in the file. The QT gui did start, but no 3D models was possible to present. Commandline showed the following error message
***
QOpenGLShader::compile(Fragment): 0:44(1): preprocessor error: #version must appear on the first line
*** Problematic Fragment shader source code ***
At least don't break.
Title says it all... There don't seem to be a convenient backtick-button.
Use a built-in Qt feature instead.
It's annoying not to be able to do this.
Should probably be written into geomodeler as an output option, but not GoTools.
See also: topology sets.
Should help it work on OS X. Maybe.
But surfaces and curves are orange.
Is srs.
Currently we store hashes of each patch, but this is ignored and the whole file is reloaded anyway when it changes.
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