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ae-additions's Issues

Wireless Terminals

There is code for wireless terminals, lets make sure we implement that if need be.

Make fluid auto filler more user friendly

Right now, you have to get a pattern or bucket and put it in the input slot and then it knows what kind of item to output.

A single block will provide crafting for every type of fluid in your me system. I don't really like this, I'm not a big fan of one block being able to do so much.

With that said, this will change so that a single fluid filler will allow 1 type of fluid to be filled and it will take 3 speed upgrades.

AE Additions for AE2 Fabric

Hello! I've been playing the most recent AE2 Fabric version and always wondered if there would be an Extra Cells update to govalong with it. Lookingthrough the internet for a bit, I came across this. From what I've seen, it is very cool and I saw that you plan to update this to 1.16 and hopefully above. I would like to ask if down the line, would there would be a Fabric version of this mod to accompany the Fabric versions of AE2? I would like to hope so but I can imagine it would be difficult alone to update this mod to Forge. Nonetheless, thank you for making this mod and continuing the legacy of Extra Cells in a way.

AE Additions coflicts with Aether Additions

Both use the modid "aeadditions". Aether Additions is a dead mod but this is still active, would you mind publishing this mod under a different modid? I know that can be world breaking but maybe add a conversion method in the mod. IDK but the mods are incompatible at the current state

Upgrades on gas conduit has no effect when connected to Gas Interface unless it's connected to an active side

So basically, the gas interface only outputs certain slots to certain sides when the pipe(enderio or mekanism) tries to draw from it.

However, onTick we actively try to export every gas in the slots to a side if that side contains a gas conduit(because gas conduits can have filters, whereas mekanism pipes cannot).

Upgrades on gas conduits have no effect when the gas conduit is connected to a side that either is not active or the filtered gas is not on.

Crash in FuelBurnTime

java.lang.IllegalStateException: BuildcraftFuelRegistry.fuel must not be null
	at com.the9grounds.aeadditions.util.FuelBurnTime.getBCBurnTime(FuelBurnTime.kt:30)
	at com.the9grounds.aeadditions.util.FuelBurnTime.getBurnTime(FuelBurnTime.kt:22)
	at com.the9grounds.aeadditions.tileentity.TileEntityVibrationChamberFluid$FluidHandler.fill(TileEntityVibrationChamberFluid.kt:218)
	at appeng.fluids.parts.PartFluidExportBus.doBusWork(PartFluidExportBus.java:129)
	at appeng.fluids.parts.PartFluidExportBus.tickingRequest(PartFluidExportBus.java:88)
	at appeng.me.cache.TickManagerCache.onUpdateTick(TickManagerCache.java:94)
	at appeng.me.GridCacheWrapper.onUpdateTick(GridCacheWrapper.java:43)
	at appeng.me.Grid.update(Grid.java:280)
	at appeng.hooks.TickHandler.onTick(TickHandler.java:228)
	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_427_TickHandler_onTick_TickEvent.invoke(.dynamic)
	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
	at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
	at net.minecraftforge.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:266)
	at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:787)
	at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192)
	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:592)
	at java.lang.Thread.run(Thread.java:748)

Redstone Card doesn't work in Gas IO Buses

Currently using version 1.3.4 on 1.12.2. The Gas IO buses on their own work just fine, but I am trying to use a Redstone Card in them and it is having no effect, regardless of which setting the redstone card is on. I have tried giving them a signal using a Gas Level Emitter and a normal redstone repeater; neither does anything.

This seems to be an issue inherent to the original Extra Cells 2, as it and every other fork I've tried using has the same issue. Other than this, my gas system has worked perfectly.

New Features

  • Upgraded Crafting Storage
  • Gas Interface
  • Upgrades on Fluid Crafter #9
  • Upgrades on Fluid Auto Filler #16
  • Make fluid auto filler more user friendly #11
  • Ability to trigger crafting of new storage components if they get full

Gas Parts

  • Import Bus
  • Export Bus
  • Storage Monitor
  • Conversion Monitor
  • Terminal

Server crash

Hi, when using Wireless Gas Terminal and Gas Tank (Mekanism), a crash occurs when trying to fill

link

[Question] AE2 charger, only way to charge AE-Adds terminals?

Have been playing 1.12.2 AE2 plus AE Additions along with GTCEu, which recently implemented internal FE charging support for its battery buffers and chargers, but while it works fine charging vanilla AE2 terminals and p455w0rd's Wireless Terminal, I can't put AE Addtions Terminals into the slot, in which case the Charger from AE2, known for its extremely slow energy transfering rate, has become the one and only way to charge AE-Adds terminals.

I'm wondering that would FE-compat chargers from other mods like EIO and TF work as expected? Or it simply lacks support for FE/RF energy?

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