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License: GNU General Public License v3.0
There is code for wireless terminals, lets make sure we implement that if need be.
If you place a Fluid Autofiller then open its GUI and click it's center slot, it causes a crash with the following crash report.
Minecraft 1.12.2
Mekanism is not installed.
https://gist.github.com/TeraV8/7f1f5754ad919af919a71b90b13f59c6
Right now, you have to get a pattern or bucket and put it in the input slot and then it knows what kind of item to output.
A single block will provide crafting for every type of fluid in your me system. I don't really like this, I'm not a big fan of one block being able to do so much.
With that said, this will change so that a single fluid filler will allow 1 type of fluid to be filled and it will take 3 speed upgrades.
I use all last versions of mods (AE, AE-Additions, Mekanism) avaible at curseforge.
Method:
https://youtu.be/e9RRUJTAnuE
At least in 1.12, WCT has a super ugly TPS-killing bug that the author cannot fix due to the issue extending outside the mod's scope, and I'd appreciate the ability to open a crafting interface with the Universal Terminal without needing the mod installed because of that.
Hi, for unknown reasons, the server crashes...
Hello! I've been playing the most recent AE2 Fabric version and always wondered if there would be an Extra Cells update to govalong with it. Lookingthrough the internet for a bit, I came across this. From what I've seen, it is very cool and I saw that you plan to update this to 1.16 and hopefully above. I would like to ask if down the line, would there would be a Fabric version of this mod to accompany the Fabric versions of AE2? I would like to hope so but I can imagine it would be difficult alone to update this mod to Forge. Nonetheless, thank you for making this mod and continuing the legacy of Extra Cells in a way.
Both use the modid "aeadditions". Aether Additions is a dead mod but this is still active, would you mind publishing this mod under a different modid? I know that can be world breaking but maybe add a conversion method in the mod. IDK but the mods are incompatible at the current state
I made a workaround to the issue, but the actual issue is that we were modulating changes every time we got receiveGas
even when doTransfer was false.
So basically, the gas interface only outputs certain slots to certain sides when the pipe(enderio or mekanism) tries to draw from it.
However, onTick we actively try to export every gas in the slots to a side if that side contains a gas conduit(because gas conduits can have filters, whereas mekanism pipes cannot).
Upgrades on gas conduits have no effect when the gas conduit is connected to a side that either is not active or the filtered gas is not on.
java.lang.IllegalStateException: BuildcraftFuelRegistry.fuel must not be null
at com.the9grounds.aeadditions.util.FuelBurnTime.getBCBurnTime(FuelBurnTime.kt:30)
at com.the9grounds.aeadditions.util.FuelBurnTime.getBurnTime(FuelBurnTime.kt:22)
at com.the9grounds.aeadditions.tileentity.TileEntityVibrationChamberFluid$FluidHandler.fill(TileEntityVibrationChamberFluid.kt:218)
at appeng.fluids.parts.PartFluidExportBus.doBusWork(PartFluidExportBus.java:129)
at appeng.fluids.parts.PartFluidExportBus.tickingRequest(PartFluidExportBus.java:88)
at appeng.me.cache.TickManagerCache.onUpdateTick(TickManagerCache.java:94)
at appeng.me.GridCacheWrapper.onUpdateTick(GridCacheWrapper.java:43)
at appeng.me.Grid.update(Grid.java:280)
at appeng.hooks.TickHandler.onTick(TickHandler.java:228)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_427_TickHandler_onTick_TickEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
at net.minecraftforge.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:266)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:787)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:592)
at java.lang.Thread.run(Thread.java:748)
If you put a bucket of liquid in the liquid autofiller, minecraft will crash.
crash-2021-08-18_10.12.33-client.txt
Currently using version 1.3.4 on 1.12.2. The Gas IO buses on their own work just fine, but I am trying to use a Redstone Card in them and it is having no effect, regardless of which setting the redstone card is on. I have tried giving them a signal using a Gas Level Emitter and a normal redstone repeater; neither does anything.
This seems to be an issue inherent to the original Extra Cells 2, as it and every other fork I've tried using has the same issue. Other than this, my gas system has worked perfectly.
Hello, because of the interface, the server crashes.
https://pastebin.com/qPZpXt4G
Hi, when using Wireless Gas Terminal and Gas Tank (Mekanism), a crash occurs when trying to fill
We can probably cache getSidesWithGasConduits + look into stopping using GasUtils.emit
Could you add Crafttweaker support for the Fluid Vibration Chamber or add a config option to add Fluids to it?
It should assign the fluid to the slot
Have been playing 1.12.2 AE2 plus AE Additions along with GTCEu, which recently implemented internal FE charging support for its battery buffers and chargers, but while it works fine charging vanilla AE2 terminals and p455w0rd's Wireless Terminal, I can't put AE Addtions Terminals into the slot, in which case the Charger from AE2, known for its extremely slow energy transfering rate, has become the one and only way to charge AE-Adds terminals.
I'm wondering that would FE-compat chargers from other mods like EIO and TF work as expected? Or it simply lacks support for FE/RF energy?
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