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evansays avatar nfosterky avatar robbiejaeger avatar the-oem avatar

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evansays

game-time's Issues

Implement restart

When the user clicks restart

  • the game should revert back to zero state

Implement game board

Implement the base game board for MVP.

  • it should define the canvas
  • it should define base (non-functional) pause button
  • it should define base (non-functional) new game button

Implement game zero state

When page initially loads

  • Add the player avatar to the game board
  • Add the computer avatar to the game board

Implement avatar trails

As the avatar moves

  • a trail should be recorded on the screen that maps to the avatar movement
  • the trail should decay quickly at first and slowly decay more slowly

Implement player movement

Allow user to use up/down/left/right arrows to control their avatar within the canvas.

  • user should be able to use the arrow keys to move their avatar anywhere on the canvas
  • user movement should be limited to the canvas and the avatar should stop moving at all canvas boundaries

Implement pause

When the user clicks pause (or presses the key bound to Pause)

  • the game should pause the game state

When the user clicks pause again (or presses the key bound to Pause)

  • the game should resume

Implement collision detection

As the avatar moves on the board

  • detect when a collision happens with any other object and trigger a fatal, exploding crash

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