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corn-maze's Introduction

I'm making a game about going through a corn maze.

  • I don't want to make it too deep. I kind of want to make it as I go.
  • I don't really know what its going to be about yet. But I want to have something kind of done in a week. And I really want to make all of the Art and Music.

Combat

  • Combat is a real-time minigame that takes place during battles in the game.
  • The goal of the minigame is to dodge an infinite number of projectiles/enemies for as long as possible.
  • The longer the player survives, the more damage they accumulate.
  • The accumulated damage is added to the player's next attack.
  • However, if the player is hit even once, they die and lose all accumulated damage.
  • To successfully deal the accumulated damage, the player must escape the minigame by reaching the edge of the minigame bounds.

corn-maze's People

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corn-maze's Issues

Design Enemy B (30 minutes)

Design the second enemy that the player will encounter. Consider its appearance, attacks, and any unique characteristics that will make it challenging to defeat.

Design the Final Boss (30 minutes)

Design the final boss that the player will face at the end of the maze. Consider its appearance, attacks, and any unique characteristics that will make it challenging to defeat.

Design Enemy A (30 minutes)

Design the first enemy that the player will encounter. Consider its appearance, attacks, and any unique characteristics that will make it challenging to defeat.

Design Enemy C (30 minutes)

Design the third enemy that the player will encounter. Consider its appearance, attacks, and any unique characteristics that will make it challenging to defeat.

Basic implementation of the combat system (30 Minutes)

Create a simple prototype of the combat system with one type of projectile/enemy.
Implement collision detection and damage accumulation mechanics.

(If I can't complete this in a 30 minute pomodoro then break this up into two tasks)

Player feedback (30 minutes)

Implement visual and audio feedback to make the combat system more engaging and rewarding
Add UI elements to display the player's progress and accumulated damage

Create Enemy Art (30 minutes)

Create artwork for the three enemies and the final boss, including their appearance and any animations for movement and combat.

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