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auxlua's Introduction

/tg/station codebase

Build Status Percentage of issues still open Average time to resolve an issue Coverage

resentment technical debt forinfinityandbyond

Website Link
Website https://www.tgstation13.org
Code https://github.com/tgstation/tgstation
Wiki https://tgstation13.org/wiki/Main_Page
Codedocs https://codedocs.tgstation13.org/
/tg/station Discord https://tgstation13.org/phpBB/viewforum.php?f=60
Coderbus Discord https://discord.gg/Vh8TJp9

This is the codebase for the /tg/station flavoured fork of SpaceStation 13.

Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!

DOWNLOADING

Downloading

Running a server

Maps and Away Missions

Compilation

The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.

The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.

Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.

How to compile in VSCode and other build options.

Contributors

Guides for Contributors

/tg/station HACKMD account - Design documentation here

Interested in some starting lore?

LICENSE

All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.

All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)

See LICENSE and GPLv3.txt for more details.

The TGS DMAPI is licensed as a subproject under the MIT license.

See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

auxlua's People

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auxlua's Issues

Bad index runtime can sometimes randomly happen

If you spam-run this code, a bad index runtime will happen. This is presumably happening because __lua_load is not sending back a response

SS13 = require("SS13")

print(SS13.new("/atom/movable/screen"))

image
image

Auxlua should be flipping FFlags on

print(string.format("%*", 1)) currently errors, as the FFlag for it is not flipped. Same with string interpolation. %* can probably be unflagged by now since it's been long enough but string interpolation won't be unflagged until about February or so.

FFlags are off by default for rollout on Roblox, but we should be able to flip them here. I think this needs support in mlua but I talked with Arseny about this before and he said it sounded sane

Auxlua list:get doesn't work for lists inside a signal handler function

Reproduction:

SS13.signal_handlers.[mob_2852].mob_say.[0x21048d52].func errored with the message "runtime error: [string "input"]:167: attempt to index userdata with 'get' stack traceback:[string "input"]:167: in ?"

Try accessing a dm list in auxlua with get() in a signal handler function.
The signal I used was the mob_say signal.

SS13 = require("SS13")

SS13.register_signal(dm.usr, "mob_say", function(_, list)
	print(list:get())
end)

Auxlua nonfunctional on 515.1623

See title

## WARNING: Error initializing SSlua: FAILED (Couldn't find current_execution_context)

Although I've heard yoshimaster is working on reworking it to use the byond API that was recently introduced, I'm placing this issue report here so that others are aware it isn't working.

Auxlua fails to initialize on 515

This is the error given when trying to initialize auxlua on 515.1602:
## WARNING: Error initializing SSlua: FAILED (Couldn't find get_variable)

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