Tool for disassembling and assembling scripts .mes from the visual novel's engine Silky Engine (also known as Silky's Engine or SilkyEngine). **//** Средство для разборки и сборки скриптов .mes движка визуальных новелл Silky Engine, также как Silky's Engine и SilkyEngine.
If the .mes folder path contains "..", disassembly fails with a whole bunch of "file not found" errors.
Example:
Extract .mes files to <game folder>\mes
Create folder <game folder>\txt
Extract mesScriptAsseAndDisassembler to <game folder>\tool
Launch the tool, switch from "Single file" to "Directory", and select the "mes" and "txt" folders using the "..." buttons (-> textboxes get filled with "..\mes" and "..\txt")
Click "Disassemble"
This results in a whole bunch of errors like "No such file or directory: ..\mes\mes\sis4_02_02_kiyomi_h1.mes" (notice the duplicate folder name).
Your tool dissembles the .mes file and creates the .txt file that I can edit. However, when I try to assemble the file back into a .mes archive, it always fails. Do you think you could take a look when you have the time?
Here's the link to one of that game's .mes files for you to take a look at:
The packet format (uncompressed) is the same as silky, but the.mes file becomes a.script file suffix and the format changes.
This is the script file for the game: yakin_re.zip
Hello, i hope you're having a great day! I was wondering if with this tool can be edited the texts of .mes archives (not engine part, just ingame texts), I tried it this tool with Adabana Odd Tales, but doesn't seems to have a ingame text at all