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La programación de juegos es una de las áreas en las cuales la IA ha tenido más éxito. En especial el algoritmo Minimax y sus variantes se han utilizado para la programación de agentes autónomos para ajedrez, damas, y un sin fin de juegos de dos contrincantes. En esta tarea se pretende programar el algoritmo minimax en el contexto de jugar una partida de Othello. El objetivo de este ejercicio es entender bien el algoritmo minimax y las consideraciones prácticas que se deben tener cuando se efectúa su implementación.

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