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Name: Taras Denysenko
Type: User
Location: Lviv, Ukraine
Name: Taras Denysenko
Type: User
Location: Lviv, Ukraine
A small clone of 1024 (https://play.google.com/store/apps/details?id=com.veewo.a1024)
Mod for Crusader Kings III, which allows the player to enter and use their own custom form of address instead of predefined titles ("Duke", "Empress" etc.).
Mod for Crusader Kings III, which allows the player to continue to use their secular title (King, Emperor etc.) even after becoming a head of custom faith (Pope etc.).
Mod for Crusader Kings III, which allows the player to toggle visibility of tier prefixes (e.g. "Empire of") for titles they control.
Mod for Crusader Kings 3 that adds snowfall effect on the map, ready for integration into larger mods
CK3 chasm terrain shader and its integration example. Developed for The Way of Kings mod at the request of Tobbzn.
Modified CK3 shaders and other mod files implementing simple statue effects for character portraits, visible both in GUI and in court scene.
A set of CK3 mod files implementing a simple skybox.
This repository aggregates several cmake modules repositories as submodules.
A collection of interfaces, that abstracts connections to the database from the rest of PHP application logic, along with a PDO wrapper, implementing them.
C# implementation of Goal Oriented Action Planning for creating autonomous planning agents in games. Compatible with Unity engine but not dependent on it.
An HTML5 application, implementing genetic algorithm for Traveling Salesman Problem.
This is a Python OpenCV application, which recognizes the position on the Go board from an image and allows to estimate the score of the game.
Two dimensional grid data structure
A lexer implementation in Java, created for SP course at NaUKMA.
An OpenGL application using GLFW based on tutorials at https://learnopengl.com/
Parse, validate, manipulate, and display dates in javascript.
Demo scene in Unity, showcasing Terrapass.GameAi.Goap - the library implementing GOAP and available at https://github.com/TerraPass/game-ai
SDL2-based implementation of various raytracing experiments, including those based on "Ray Tracing in One Weekend" by P. Shirley.
branchy is a Rust crate providing tools for generating sequences using context-free grammars.
Rust crate containing a couple of iterators for implementing 2D grid based algoritms.
sloth is a Rust crate implementing lazily initialized values.
Tiny Rust crate providing a pointer-like wrapper for counting mutations.
Various utilities, convenience functions and aliases for use with SDL 2.* in C++.
A Rust translation of the algorithm found here: https://www.albertford.com/shadowcasting/
My Github Pages
Various utility classes and extensions for use in Unity projects.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.