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XNet Gases

CurseForge: https://www.curseforge.com/minecraft/mc-mods/xnet-gases
Modrinth: https://modrinth.com/mod/xnet-gases

Allows XNet to transport Mekanism chemicals. Gases, slurries, pigments and infuse.

Requires XNet, Mekanism and the respective dependencies.

The channel functions pretty much like the fluid channel in XNet with the following features:

  • selecting which type of chemical to move (gas, infuse, pigment, slurry)
  • round-robin or priority mode
  • delay, transfer limiter and capacity limit
  • filter where any tank with a chemical can be used

In addition to a channel dedicated for transporting chemicals, there is a separate logic channel type for redstone logic.

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xnet-gases's Issues

needs rftools base 1.15-1

Hi
Trying to to use the mod and it says I need rftoolsbase-1.15-1 but I have rftoolsbase-1.15-1.0.0-alpha, is that not sufficient?

mekanism.logic has no output

"mekanism.logic" has no output, only sensors. Unfortunately, you cannot use it to implement redstone circuits without output.

I got this issues in Version:

  • Minecraft 1.16.5 (Modpack Skyopolis 4 (9.0))
  • Forge 36.0.46
  • XNetGases-1.16.5-2.2.6
  • xnet-1.16-3.0.11

No gas extracted from Quantum Entangloporter when using 'Min'

I have xnet set up to transfer Fissile Fuel from a Quantum Entangloporter into a reactor. This works, but I want to keep 64000mB in the QE, but when i enter any value into the 'Min' field, it stops working. It does not matter if the value is above or below the level in the QE, as soon as any number is entered into the field gas stops being transferred. The same problem appears for the 'Max' field when inserting. I am using the All the Mods 6 1.5.2 modpack, minecraft 1.16, mod version 2.2.3
Thanks for this incredibly useful mod, and I hope you can help me with my problem.

Gas is not pulled in priority order

I have two machines outputting the same gas set to extract mode, one of priority 1 and the other of priority 0. The channel is in priority mode.
What I expect: the machine with priority 1 is completely drained before machine prio 0 begins to be drained.
What I observe: When a large amount of fluid fits in the inserted machine, both extract machines are being drained equally, at the same time. When only one/a few mB fit into the inserted machine, the only extract machine being drained is the priority 0 machine.
This is with XNetGases 2.2.4, XNet 1.16-3.0.11, minecraft 1.16.5
By the way, your 2.2.4 version solved my previous issue, thanks for the quick response!

Question about XNet

Since I didn't get a response to the email.

XNet was updated recently and i want to do same for this addition. Will you accept my changes? You can check out the XNet changes on github to see what I want to do.
I write this because I don't want to do work that won't be used.

Kicks players from servers with large packet

When I edit connections in a controller, even non-gasses, I get kicked from my server. Another person found it didn't happen in single-player. The log complains about a large packet being, my guess is from the client-side screen to the server. This was originally reported to the XNet issue tracker, but we found that it didn't happen without XNet Gasses installed. My specific actions were to create a network channel, create a connection, and enter a value (1 to be precise) into the "maximum items in inventory" box. It didn't kick me until that last step.

Here's what the log said:
[25Feb2021 18:49:52.356] [Server thread/INFO] [net.minecraft.network.play.ServerPlayNetHandler/]: Dunkmania101 lost connection: Internal Exception: io.netty.handler.codec.DecoderException: java.io.IOException: Payload may not be larger than 32767 bytes

xnet

is no runner laster version mekanism

Latest XNet incompatible

McJty updated and has breaking compatibility changes for XNetGases.

Problem may only exist on the server.

java.lang.NoClassDefFoundError: mcjty/lib/varia/WorldTools
at terrails.xnetgases.module.gas.GasChannelSettings.tick(GasChannelSettings.java:97) ~[xnetgases:2.3.7] {re:classloading}
at mcjty.xnet.modules.controller.blocks.TileEntityController.func_73660_a(TileEntityController.java:301) ~[xnet:1.16-3.0.14] {re:classloading}
at net.minecraft.world.World.func_217391_K(MixinWorldRedstone.java:491) ~[?:?] {re:mixin,pl:accesstransformer:B,xf:fml:observerlib:coremodmethod,xf:fml:astralsorcery:sun_brightness_server,xf:fml:twilightforest:hitbox,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:observerlib:coremodmethod,xf:fml:astralsorcery:sun_brightness_server,xf:fml:twilightforest:hitbox,pl:mixin:APP:mixins.integrated_proxy.json:MixinWorldRedstone,pl:mixin:APP:roadrunner.mixins.json:ai.nearby_entity_tracking.WorldMixin,pl:mixin:APP:roadrunner.mixins.json:alloc.chunk_random.WorldMixin,pl:mixin:APP:roadrunner.mixins.json:world.block_entity_ticking.collections.WorldMixin,pl:mixin:APP:roadrunner.mixins.json:world.block_entity_ticking.should_tick_cache.WorldMixin,pl:mixin:APP:roadrunner.mixins.json:world.block_entity_ticking.support_cache.WorldMixin,pl:mixin:APP:roadrunner.mixins.json:world.chunk_access.WorldMixin,pl:mixin:APP:kubejs-common.mixins.json:LevelMixin,pl:mixin:A,pl:runtimedistcleaner:A}
...
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_311] {}
at terrails.xnetgases.module.gas.GasChannelSettings.tick(GasChannelSettings.java:97) ~[xnetgases:2.3.7] {re:classloading}
at mcjty.xnet.modules.controller.blocks.TileEntityController.func_73660_a(TileEntityController.java:301) ~[xnet:1.16-3.0.14] {re:classloading}

ATM 6 Xnet not working for gasses

Xnet doesnt seem to recognize slurries as a gas and it doesnt recognize slurries as a liquid either so slurries needs the gas api tag added

Creating a gas chanel crashed the game

I'm now here at GitHub, so I don't know whice parts of the crash report i should attach here. Here's the whole thing:
crash-2020-12-06_16.32.37-server.txt

Gas tank did not show up in the xnet controller and crating a gas chanel craashed the game.
I used version: XNetGases-1.16.4-2.1.0. as can be seen in the crash report.
I'm not sure if it's the xnet or xnet gases that caused the crash.

Configs Not changing

I have changed the transfer rate of normal connecters to 100,000 and advanced connecters to 50,000,000 and the change will not take place after restarting my server.

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