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picostack's Issues

pico-philosophy

First of all, I was surprised by amount of people
that showed interest in pico* these past weeks, thank you.

The Mission

As a framework developer

In order to relay what you can do with this tool.

I want to ask the community for help to design
and build a fully functional pico-app,
that is fun.

Something useful without registration forms or servers.

The Problem

Picostack was built to be flexible in block-scheme design.
Designing a block scheme is the heart of a good blockend.

It's similar to tabletop boardgames.

Each block contains a peer's turn/actions.

If the block follows the rules then the network will store it, mutating the state for everybody.

Historical blocks can be erased when their value decreases.

Allowing the network-state to stay small, replicate fast and run on ๐Ÿ“ฑ.

If you create fair and fun rules, the network will be seeded with your version of the contract.

On the other hand, if you create rules that attract cheating/fire then you will get fire.

๐Ÿ’ฐ attracts ๐Ÿ”ฅ

Rule no. 1: Have fun!

The Proposal

Decentrello: stuck

I started writing MMO-trello.
But then realized that while useful, it's more work than I can handle alone.

If you can frontend, say "hi" on discord ๐Ÿ™

Release

Svelte: pico-template#production | (demo)

Tonic: pico-template#tonic | (demo)

Research Reverse Release Repeat

Search (re-)

I want to focus on blockend code.

  • Turn & Time based.
  • Zero-Install browser app or game.
  • Project Scope: 1 month alpha

Maybe:

  • Artificial Life sim
  • Farming/Conquest sim
  • Card-game
  • Lowres image-board (moderation nightmare)

I asked the robots what they wanted to see,
they gave me this...
image

Anyway, thanks, input and ideas welcome =)

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