teknogods / teknoparrotui Goto Github PK
View Code? Open in Web Editor NEWOpen Source JVS / Arcade Emulator for Windows
Home Page: https://teknoparrot.com
License: GNU General Public License v3.0
Open Source JVS / Arcade Emulator for Windows
Home Page: https://teknoparrot.com
License: GNU General Public License v3.0
Teknoparrot 1.0.0.498 is recognizing both dolphinbars as mayflash dolphinbar 8.
The buttons both map properly to each individual controller but only 1 wiimote/(controller) is driving the cursor on the game.
Whenever im trying to play wmmt6, I get the error 0x80040154. I don't have any windows 7 files backed up and I'm only on windows 10 no other versions of windows.
This is just a small gripe but it would be great if you could map quit game to a joypad button, I have been using x padder to quit teknoparrot in my setup but it means I can't reset the shell to attract mode as if I do xpadder won't launch on start up so to get rid of xpadder all together would be ace
Thanks
cant resize the options menu because it's too big! Needs 720p support
the game gun cursor is stuck to the top of the screen, in windowed and FS... if you push the mouse cursor till its near the top of the screen then the game gun cursor comes through the bottom of the screen and into the game then works properly also in windowed mode the screen starts way down the bottom right of the desktop.
With a library that only has one game, click the Add Game button and remove that current game. Multiple parts of the program will begin acting erratically. You will get two prompts saying that there are no games in the library, your library will be empty but the game will still appear on the right as if it was selected, and trying to add the same game back to the library will not work, instead it will return you to the broken library mentioned above. The only way to fix this is to try adding another game to the library that isn't the original game that you removed. I would assume that the desired functionality should be to bring the user to an empty library with the default TeknoParrot game on the right side, while only prompting the user to add a game once.
I'm trying to make it past the main menu of hotd4, but no buttons work. I tried disabling my touchpad, removing the eeprom and the config file but it doesn't work. Any idea?
If you start to download an update and then back out of it by clicking the hamburger menu (not the Cancel button), and then select the "Install Updates" button again from the same menu, you'll hit multiple exceptions and the program will then crash. From my testing, it actually corrupted the install for OpenParrot, as TeknoParrot would believe that it was fully up-to-date despite the download being unfinished, making it unusable for launching some games.
With lastest version I'm not able to launch games from NET built as Unit;
Example:
\XXX\Emulation\Arcade\Teknoparrot\Gaelco PC... It's working
but:
W:\Emulation\Arcade\Teknoparrot\Gaelco PC... Same Path but built as unit is not Working
mario kart arcade gp dx crash at launch with this error
exception.txt
i tryed many different things but no success
how do i fix it?
Hi Team
The new update caused Wanga 5 not to work today. After showing the game, it reported an Unkown error E0001.
Please review
Regards.
Hello,
I've a issue with my new arcade conf :
I use ISO file to contain RE game. Also, Teknoparrot write files in game folder. I want to preserve proper dump. Can you change this PLS ?
this descriptions json file are missing:
Big Buck Hunter Pro
Blade Strangers (APM3)
Daytona Championship USA - NSE
Dead Heat
Deal Or No Deal
Elevator Action Death Parade
Guilty Gear Xrd REV2 (APM3)
Maximum Heat 3D
Nirin
Otoshu DX
Storm Rider
Tank! Tank! Tank!
TargetTerrorGold
The House of the Dead EX
Under Night In-Birth Exe:Late[st]
Virtua Fighter 5 Final Showdown (APM3)
When I try to play HOTD EX it crashes before the game starts. I am a patron btw
TeknoParrot 1.0.0.140:
The issue isn't present in old TeknoParrot 1.92: the Brake work properly with any XInput axis.
Using version 1.0.0.542. Whenever I click on "Controller setup" it will cause the UI to crash. Please see the attached exception.txt file for details.
Hi guys. I am new to Teknoparrot and I just downloaded it today. After I ran through setup and installed everything, I got an error. Can someone please help me to resolve the issues? Thanks in advance!
System.UnauthorizedAccessException: Access to the path 'D:$RECYCLE.BIN\S-1-5-21-1803933429-965814677-2852325956-500' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileSystemEnumerableIterator1.AddSearchableDirsToStack(SearchData localSearchData) at System.IO.FileSystemEnumerableIterator
1.MoveNext()
at System.Collections.Generic.List1..ctor(IEnumerable
1 collection)
at System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption)
at TeknoParrotUi.App.Application_Startup(Object sender, StartupEventArgs e)
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at TeknoParrotUi.App.Main()
In order to drift, you must press brake while holding down accelerator
I'm using a PS3 controller, I can't press accelerator and brake at the same time due to both being Z axis. I went to the test menu and i see the problem. If i hold accelerator and press the brake, the number of accelerator goes down until it goes 0 then it goes to the brake. See the video https://drive.google.com/file/d/1LceKECya9saU-3QS52I18GRug1Jy8lou/view
Mapping the brake as gamepad rotation x/y +/- causing constant braking. Mapping it as buttons does nothing at all
My controller does support pressing at the same time, tested on https://html5gamepad.com/
Can it be fixed? if not, what about emulating a gamepad button as an axis?
TP crashes when I hit the escape key to exit for some games.
Screen shot below and log attached.
Hi dear community,
As requested in the error message itself, I am raising this issue. Here is the full text from the Exception, happening just after a program was launched from the UI. The program still starts, but controls are not working - probably as a consequence.
(((----
SharpDX.SharpDXException: HRESULT: [0x80040154], Module: [SharpDX.DirectInput], ApiCode: [DIERR_DEVICENOTREG/DeviceNotRegistered], Message: Classe non enregistrée
at SharpDX.Result.CheckError()
at SharpDX.DirectInput.DirectInput.CreateDevice(Guid arg0, IntPtr& arg1, ComObject arg2)
at SharpDX.DirectInput.Joystick..ctor(DirectInput directInput, Guid deviceGuid)
at TeknoParrotUi.Common.InputListening.InputListenerDirectInput.ListenDirectInput(List`1 joystickButtons, GameProfile gameProfile)
at TeknoParrotUi.Common.InputListener.<>c__DisplayClass14_0.b__0()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
---)))
I am running Windows 10 pro 64 bits and TeknoParrotUI version 1.0.0.589. I have installed -I think- all required runtimes and libraries and my system & drivers are up to date, but the issue persists unfortunately.
My system was working fine with Windows 7, this issue happens since I upgraded to Windows 10 - not sure if directly related or not.
Feel free to request any additional detail if needed of course. Many thanks in advance for your advices. And sorry if the question has been asked before - I did my best doing some research, unsucessfully.
Best regards
K.
For some reason TEKKEN 7 only lets you play practice mode.
Hello,
would be nice to have an option in TP Ui for loading a bezel per-game without using a 3rd party app like reshade.
Thanks
When I boot up Raiden 4 (not the nesica live version) I get an I/O error
Right after the CMD prompt says “Have fun )” both games crash when the application opens.
I have seen that it is necessary sdl2.dll in the execution directory. It is not included in the binaries and when you open the "Emulation Settings" option the application closes
will intel series graphics cards be supported in the future?
After the update its impossible add new games and teknoparrotui dont find .dll files anymore... but files still are in the same place as before.
posted a capture on:
https://www.reddit.com/r/teknoparrot/comments/j8b1oy/error_after_update_to_100423/
I noticed that Dengeki Bunko Fighting Climax Ignition AMP3 has no sound and there’s a headphone set in the corner.
Hi Team....
Many people have asked why there are graphic lines on the Demo screen and above the rev counter when racing...
i think it is caused by the "Bilinear Filter" option on teknoparrot.
Do you know who implemented this feature?
by turning it off (which i don't think anyone wants to do, or has done) it fixes the problem.....
Hopefully now this is known, it can be worked on.
All the best guys
As the title states, when I play this game, regardless of the region, it runs way too fast.
Hello,
I use Qanba PCB for play on my cab. Up, Down, left and right are points of view. No analogic system. So, in fighting climax, when I do this combinaison : "down, down+left and left, my character stay down (with left). No tested with other "Pad" Game.
I don't want emulate a xinput or other xpadder for preserve ressources (little config).
Thank you !
Would this below patch allow a G29 manual stick AND the paddle shifts to function. Otherwise to switch between using the gear stick and paddles I have to exit the game, change the control settings, and reload.
`From 1a61528 Mon Sep 17 00:00:00 2001
From: Adam [email protected]
Date: Wed, 3 Jun 2020 15:40:03 +0100
Subject: [PATCH] Splitting BG4T paddle shift controls away from manual gear
stick to allow both to be configured to seperate controls such as a G29.
.../GameProfiles/BattleGear4Tuned.xml | 14 +++++++++++---
1 file changed, 11 insertions(+), 3 deletions(-)
diff --git a/TeknoParrotUi.Common/GameProfiles/BattleGear4Tuned.xml b/TeknoParrotUi.Common/GameProfiles/BattleGear4Tuned.xml
index 91e297a..8b2caf3 100644
--- a/TeknoParrotUi.Common/GameProfiles/BattleGear4Tuned.xml
+++ b/TeknoParrotUi.Common/GameProfiles/BattleGear4Tuned.xml
@@ -8,7 +8,7 @@
Icons\BattleGear4Tuned.png
TaitoTypeXBattleGear
<ButtonName>Gear 3 / Shift Up / Menu Right</ButtonName>
<ButtonName>Gear 3</ButtonName>
<InputMapping>P1Button2</InputMapping>
<ButtonName>Gear 4 / Shift Down / Menu Left</ButtonName>
<ButtonName>Gear 4</ButtonName>
<InputMapping>P1Button3</InputMapping>
@@ -135,6 +135,14 @@
Gear 6 / Reverse
ExtensionOne14
<ButtonName>Shift Up / Menu Right</ButtonName>
<InputMapping>P1Button2</InputMapping>
<ButtonName>Shift Down / Menu Left</ButtonName>
<InputMapping>P1Button3</InputMapping>
--
2.19.1.windows.1
`
Today I downloaded House of the dead EX Then I set it up But then Once it starts launching it just Closes I try every method but nothing works.Is there any way to fix it? (I don't know if it was The elfLdr2 Because it worked for Aliens Armageddon not that and Sorry if it had a little bit of typo).
Hi,
is this possible to disable jvsemulation in UI ?
I want to test to connect directly my cabinet with an adapter on some teknoparrot game, but I can't disable jvs emulation.
I have also tried to launch the game (Melty blood for example) with openparrot command line with no success ...
Thank you
TeknoParrotLlI ran into an exception!
Please send exception.txt to the *teknoparrothelp channel on
Discord or create a Github issue!
System. ComponentModeI.Win32Exception (Ox80004005):
Access is denied
System. Diagnostics. Process.StartWithCreateProcess(ProcessSta
rtlnfo startlnfo)
at System. Diagnostics. Process.StartO
TeknoParrotUi.Views.GameRunning. < CreateGameProcess> b
31 _oo
System. Threading.
state)
System. Threading. ExecutionContext. Runl nternaI(ExecutionCo
ntext executionContext, ContextCaIIback callback, Object
state, Boolean preserveSyncCt:x)
System. Threading. ExecutionContext. Run(ExecutionContext
executionContext, ContextCaIIback callback, Object state,
8001ean preserveSyncCbO
System. Threading. ExecutionContext. Run(ExecutionContext
executionContext, ContextCaIIback callback, Object state)
at System.Threading.ThreadHeIper.ThreadStartO
How can i fix this?
i get this error when i exit a game thru a front-end like launchbox/bigbox or other launchers like ArcCabView.. but i found out that this error only shows up when “hide console windows” in the TeknoParrot settings is activated.. if i deactivate “hide console windows” this error don’t show up and everything is closing fine but i can see the annoying console windows.. i hope a dev can look into it to fix this annoying bug.. i think it would make some people happy because i read in the past, that i am not the only one with this problem
Right after I select a stage, the game crashes.
Hello,
I can't interpret the player and judgment backup IP frames:
MKDX retrieves data in the format: (for player info, but there is also Judgement)
[0,["",0,0,"",0,1677677875,"10.22","Nickname",92,2,0,0,4,0,3,0,-1,68,2,23 ,2,41,2,4,21,81,48,348,0,6,9,1],[[[16,2,0,0,0],[12,2,0,0,0], [11,2,0,0,0],[0,2,0,0,0],[3,2,0,0,0]],[[0,2,0,0,0], [14,2,0,0,0],[4,2,0,0,0]],[[18,2,2],[41,2,2],[56,2,2], [68,2,2],[23,2,2],[100,1,0],[57,1,0]]],[],[[0,0,0,0,0,6 , 0.0], [0.0.1,0,6.0.0]], "00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"]
and send the backup to update the profile registers, in the form:
[1676705217,"1234",1677677875,"10.22",["",0.0,"",0,"Nickname",92,2,0,0,4,0,3,0,-1.68 ,2,23,2,41,2,4,21,81,48,348,0,6,9,1,"JPN"],[[],[],[[57,1]],1,1 0,0,1],"110"]
Could you give me some indications to understand and interpret the data as the teknoparrot.com site does in the MKDX player profile
My project is to finalize a profile server for MKDX for Chinese arcade cabinets, delivered under teknoparrot, without active banapassport.
I managed to develop my server allowing the passing player to flash a QRcode to activate his profile before activating the banapassport command on the game. But it currently only works with a teknoparrot ID in the profile parameters ( repeater mode to telnoparrot.com).
Players passing through for a few days will not create a profile on this system plus a profile on teknoparrot, return to the local profile to indicate the teknoparrot ID to finally play. For these passing players, I need to be able to make a local backup like the teknoparrot service does. But I can't quite figure out the dataframes to format them and store them in the database.
Thanking you for helping me
Right after you see who your opponent is going to be, the screen hangs. The two characters are standing there, but the music is still playing.
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