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poehud's Introduction
poehud's People
Forkers
maniccoder teklah teddyvgt xaodex johnkevinco dseo80 duplis torymmowned darkjello sirais therock182 kronix420 yuwei111 luciusrockwing xs3mm bearsalad acarter3 f248473995 tsm-evo h4vc boatswain82 ubuntoid lapig yarbojanks lev1s sebbi08 smad2005 incarnath cosmo777 linys1996 boogie77 flier268 salda8 rzrramon travis209 theoptimisticfactory qvin0000 r7sieben justlks ifry happylittletree spiken112 secorbett13 s1495k043 luvberry rindzin nidark ravand1990 orkuhh treasure-box elementofprgress monocraft duranor theinfiniteice p-o-e mineas312 salamedefumado lavrick djtrilogic squirrelrat jkpro skildpadde20 aqqibber dvik2 dravicus fasferes oliverwilliams84 colch hxhieu siyun7 fabledtruth mrsokol dimm-soft emartinezgh gvdexile9 simpsonyinsc xerance veniversum ljxinternet hot12345 0xe0d59 vexstream noise87 vanchoyz dadec666 syntheticbliss blakkz n8gear arecurius0 ahmedbenabdessalam charon166 justinhachemeister arachnid89l pazitif grimdawnrocks xianlabs bluechipps detectivesquirrel clytop ballerhosspoehud's Issues
Certain aspects not appearing or erroring
Hello sir I love your work and it is probably the most useful addition to my poe setup yet!
I was wondering if it needs to be updated every time GGG releases a new patch or not because a couple days ago it was working flawlessly after i logged to the login screen and then back into the game.
now a couple day later I am getting several errors and when it doesn't error out it does not show the item location, map enemies, dps, what masters are in the map, etc. am i doing something wrong or do i just need to wait for an update? I'll include pictures and the error logs.
Labelinfo offset is incorrect
The labelInfo offset (inside of ItemsOnGroundLabelElement.cs) is incorrect which prevents HUD from determining if an item is allocated to the user or a party member. It also prevents maps from being displayed properly.
2.4.3 is broken
First off, TehCheat, Thank you for a great tool. New to the game and this has helped me to get established.
After the patch last night, the program does not seem to work. Is this due to changes in code with the game and PoEHUD requires an update as well to work with the new update? If so, is this something I should expect when there are patches in the future?
Again, thank you for your awesome program! I will be sending some Holiday cheer your way soon. ;)
HUD isn't working with Garena 2.5.0b
Perandus chest,Cadiro,Corrupted area
I play 5 times Weaver chambers Act2 Mercilles,all 5 times i get Perandus chest,two time Cadiro,but POE HUD dont show nothing,its same like to play default,wihout POE HUD.
An error after update the client
13.07.2016 6:10 Program exited with message:
System.DivideByZeroException: Попытка деления на нуль.
в PoeHUD.Poe.FileInMemory.d__9.MoveNext()
в PoeHUD.Poe.FilesInMemory.BaseItemTypes.LoadItemTypes()
в PoeHUD.Controllers.FsController..ctor(Memory mem)
в PoeHUD.Controllers.GameController..ctor(Memory memory)
в PoeHUD.Program.Main(String[] args)
Latest release doesn't work for me.
Downloaded latest release for the recent patch, and doesn't load at all. It's in my task bar but that's about it. Not sure if a log is created anywere I can attach or not.
Preload alerts for Garena's client
Fixed offsets for preload alerts are not working on Garena's client. Please, fix it.
Broken With The Most Recent Patch
Error msg: http://i.imgur.com/wZY3iyx.png
White Mobs shown in Area info
Hi there
I have the issue, that White Mobs are also shown in the area info. This clogs a rather large part of the screen. See here: http://imgur.com/a/DRGsR
64bit DX11 Client is not supported
Doesn't detect Path of Exile, throws an error and doesn't run.
Using x64 branch, PoE is running at x64 DX11 mode, Steam version.
Strange lab preload
Got this in the Uber lab: http://i.imgur.com/hAuBTzE.png
Lagging/Stuttering
Something is causing lag/stuttering. Seems to be at its worst when killing mobs. Could be related to entity collection (newly added items) or monster components. A timer for each render function to see which are taking a long time should help narrow this down.
Crash with Hallowed Mana Flask on the ground
As the title states, PoEHUD crashes when entering an area with a Hallowed Mana Flask on the ground, or if a Hallowed Mana Flask is dropped.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at PoeHUD.Hud.Loot.PoeFilterVisitor.VisitMain(MainContext context)
at PoeFilterParser.Model.PoeFilterParser.MainContext.Accept[TResult](IParseTreeVisitor`1 visitor)
at Antlr4.Runtime.Tree.AbstractParseTreeVisitor`1.Visit(IParseTree tree)
at PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
at System.Action`1.Invoke(T obj)
at PoeHUD.Models.EntityListWrapper.RefreshState()
at PoeHUD.Controllers.GameController.RefreshState()
at PoeHUD.Hud.ExternalOverlay.OnRender()
at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
at PoeHUD.Hud.UI.Graphics.RenderLoop()
at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__14_0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1073.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PoeHUD
Assembly Version: 6.3.9600.0
Win32 Version: 6.3.9600.0
CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tools
Assembly Version: 0.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
SharpDX.Desktop
Assembly Version: 3.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FSharp.Core
Assembly Version: 4.4.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 7.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
SharpDX.Mathematics
Assembly Version: 3.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
System.Runtime
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
SharpDX
Assembly Version: 3.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
SharpDX.Direct3D9
Assembly Version: 3.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
System.Threading
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Threading/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Threading.dll
----------------------------------------
System.Collections
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Collections/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Collections.dll
----------------------------------------
System.Runtime.InteropServices
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.dll
----------------------------------------
PoeFilterParser
Assembly Version: 1.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
Antlr4.Runtime
Assembly Version: 4.5.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///E:/Train/poe/vmv-PoeHud-master/FY2iN.exe
----------------------------------------
System.Globalization
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Globalization/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Globalization.dll
----------------------------------------
System.Reflection
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Reflection/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Reflection.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Issue with 2.5
Program says that "Path of Exile is not running" tried both non steam and steamed version both doesn't work. :(
Is it still detected?
I mean, there was no clear info about detection methods... are they looking for injects or for writes to memory? Any info on this?
PoeHud Crashes my path of exile, also gives weird message
Poe hud was working fine, updated to the new one now both poehuds that i have the old version and new are not working. It gives me a message saying that I have to choose an instance to attach to. I've tried yes and no and cancel does nothing. the yes crashes path of exile though. Not sure what the problem is.
Issue with update 2.4.3
Not working since update 2.4.2
Argus
Can add "Argus" boss from Labyrinth to Monster Alert? Like Exiles and other important monsters.
Items in list on the right?
Hi there
I wonder, what do I have to do to show certain items in that item list on the right with the direction indicator?
Add prices to uniques at tooltip
There's such a nice stie: poe.ninja.
What do you think of grabbing its data daily or so to provide estimate prices of different items (currency, maps, uniques) in a tooltip?
Version of GarenaTW is updated
PoE version of Garena TW have changed to 2.4.0g, would you like to update the offset of the new version?
Preload not always showing perandus chests
Spawning at location do not show any chests but after clearing location they eventually show up on the list. Most of the time get this issue with high reward chests (Locker, Safe, Jewellery)
2.3.2 broke the program
Couldn't find the file in memory: Data/BaseItemTypes.dat Try to restart the game.
I would bet it has to be the new currency 'Stacked Deck'.
Preloads not working with latest push
I might be doing something wrong but it seems blank?
Hello! i just discovered this about a month ago and used it for a couple days until it seemed to go blank. Am I doing something wrong or did the patches mess something up?
Inventory Preview
Inventory Preview doesn't work.
Preloads doesnt work for garena
Map Icon not work in GarenaTW
Map Icon not work in GarenaTW
Some sort of error I'm getting
Here's the error I'm getting, maybe you can help me out?
3/17/2016 8:22 PM Program exited with message:
System.Exception: Error when loading alert.wav| Please be sure a sound file exists at the specified location.: ---> System.IO.FileNotFoundException: Please be sure a sound file exists at the specified location.
at System.Media.SoundPlayer.Load()
at PoeHUD.Hud.Sounds.AddSound(String name)
--- End of inner exception stack trace ---
at PoeHUD.Hud.Sounds.AddSound(String name)
at PoeHUD.Hud.Sounds.LoadSounds()at PoeHUD.Program.Main(String[] args)
3/17/2016 8:22 PM Program exited with message:
System.Exception: Error when loading alert.wav| Please be sure a sound file exists at the specified location.: ---> System.IO.FileNotFoundException: Please be sure a sound file exists at the specified location.
at System.Media.SoundPlayer.Load()
at PoeHUD.Hud.Sounds.AddSound(String name)
--- End of inner exception stack trace ---
at PoeHUD.Hud.Sounds.AddSound(String name)
at PoeHUD.Hud.Sounds.LoadSounds()at PoeHUD.Program.Main(String[] args)
initItem crash
In ItemAlertPlugin, line 356:
string name = GameController.Files.BaseItemTypes.Translate(item.Path).BaseName;
The Translate function can return a null, in which case the code above throws a NullPointerException and crashes the hud.
When I debugged one of the crashes, the item.Path passed into the Translate function was an empty string, which to me seems like there's another bug somewhere else as well.
Health Bars Won't Show
I have enabled health bars for enemy/player but they do not seem to be showing up
Please update binary
thanks 👽
HUD's filter parser doesn't handle 'Identified' and 'Corrupted' keywords.
Could not used letest NeverSink's loot filter in item alert, you get exception.
PoEHUD needs a version for the TenCent Chinese client
First of all thank you very much!
PoEHUD always thought that I was in use, very good!
TW support is also very good
I come from China.
Now China's POE server is on the TX
PoEHUD does not support POE for TX
Hope to support the PoEHUD TX
Http://poe.qq.com/download.shtml
Above is the download address
If you need to test the account I can give you!
Thank you
Needs help
Thanks for the great job for us
I used master and GarenaTW well
but the Tencent server is coming up
this server has better network for us . the client will be realise October 18
So we hope your HUD support Tencent version
You can download the client here http://poe.qq.com/download.shtml
BTW i want to donate for ur hard work but i can not use ur Donation's link well
Can you give more ways for donations?
Thanks a lot
Let me know if u need any files from Tencent client GGPK
I can export for u
About memory address of PoE
Hello,
I'm wonder that if there's any tutorial or tool to get the specified function memory address without triggering anti-cheat system. I have some coding experience in C# but I'm still want to learn about addressing the software memory. How do you get those memory address like catching the attack damange and hook it as a DPS counter?
It would be a big ask maybe, but still want to know if there's any keyword or any tool to learn the basic, and further.
Thanks!
Doesnt works with 21:9
Hey, hud is nor working with 21:9 resolution, is it possible to adjust it somehow to 2560 x 1080 or 3440 x 1440 ?
Garena 2.5.0 update
Garena has updated to 2.5.0 and HUD no longer works.
Missing advanced tooltips
Ground and chat items don't have itemlevels or other tooltip information displayed on them when you hover over them.
Adding sounds
I'd like to add a sound effect to a preload alert of strongboxes, can you please explain how to do that?
DPS and Monster kill counter
Because of the way we are hiding preload alerts in town, the DPS and kill counter items get pushed down by each hidden preload alert. This needs fixed.
Program exited with message ~
Searched the Issues so far, nothing showed up. Getting this error as soon as i try to launch the executable or batch. Playing on steam. Will try normal game when its done updating. Maybe its something else though, so i will leave this here. Any help is greatly appreciated!
---------------------------
---------------------------
Program exited with message:
System.BadImageFormatException: Could not load file or assembly 'System.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'System.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
at Newtonsoft.Json.Converters.BinaryConverter.CanConvert(Type objectType)
at Newtonsoft.Json.JsonSerializer.GetMatchingConverter(IList`1 converters, Type objectType)
at Newtonsoft.Json.Serialization.DefaultContractResolver.InitializeContract(JsonContract contract)
at Newtonsoft.Json.Serialization.DefaultContractResolver.CreateObjectContract(Type objectType)
at Newtonsoft.Json.Serialization.DefaultContractResolver.CreateContract(Type objectType)
at Newtonsoft.Json.Serialization.DefaultContractResolver.ResolveContract(Type type)
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.Serialize(JsonWriter jsonWriter, Object value, Type objectType)
at Newtonsoft.Json.JsonSerializer.SerializeInternal(JsonWriter jsonWriter, Object value, Type objectType)
at Newtonsoft.Json.JsonConvert.SerializeObjectInternal(Object value, Type type, JsonSerializer jsonSerializer)
at PoeHUD.Hud.Settings.SettingsHub.Save(SettingsHub settings)
at PoeHUD.Hud.Settings.SettingsHub.Load()
at PoeHUD.Hud.ExternalOverlay..ctor(GameController gameController, Func`1 gameEnded)
at PoeHUD.Program.Main(String[] args)
---------------------------
OK
---------------------------
Tooltips aren't working properly
Mousing over items doesn't always list the proper mods. DPS Tooltip seems to also be affected by this, not always showing the proper dps.
Do Corrupted Zones show up in preload warning
I haven't seen a single corrupted zone listed in preload. is something not working?
Inventory Preview is broken.
Inventory Preview is broken.
Update 2.4.0f
The hud worked until the 2.4.0f patch released a few minutes ago. Now not displaying at all.
Item Alert list is in the wrong location
UI element offset for gem leveling panel isn't correct so the item alert list doesn't get pushed down properly.
DirectX 11 is not supported
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