tehbeard / beardach Goto Github PK
View Code? Open in Web Editor NEWAchievements plugin for use with BeardStat, (Project on indefinite hold, feel free to fork and work on.)
Achievements plugin for use with BeardStat, (Project on indefinite hold, feel free to fork and work on.)
In BeardAch.java, you have the method (and log comments) as initalConfig.
This is mispelled. It should be initialConfig. (There are three i's in initial.) I sugest you fix the spelling since it can lead to maintenance issues (assuming that other devs might maintain the code).
Same as beardStats
Reset counter during a reload
/ach doesn't paginate, so with lots of achieves, it will scroll the screen, would prefer to
if /ach returns more than 5,
refer the player to the website and list achieves there
Overused memes just ain't fun now are they?
trigger: keywords in chat
Player inside a certain biome
add ability to set achievement broadcast on per achievement basis
low priority
make it default to broadcast, so we don't have to modify the existing config
Move from yaml to gson broke the cuboid cache mechanism, needs to be rebuilt
ability Utilise WorldGuard regions for triggers
Add additional information to components.txt list, to be used by external editors to enable/disable triggers/rewards in a human readable way.
(?) after a label / entry box
Hovering will display the fields description.
Two types of trigger:
ach.exempt.*
ach.exempt.[slug]
Ability to load self contained addon jars that add triggers and rewards to BeardAch.
Automatically generate a HTML file that provides users with an easy to use application for creating, editing and deleting achievements.
(?) next to selection boxes, clicking shows popover detailing that items information.
Refactor to separate tables for player and achievement link , work on achievement meta data table.
Upgrade to beardUtils JDBC data source.
14:18 @wokka tehbeard: ok, i think this is a bug, but doublecheck me
14:18 @wokka on dev, i can /stats blockcreate.grass
14:18 @wokka and the game reports i have 9 blocks created of grass
14:18 @wokka i setup an achieve with a trigger of - "stat|blockcreate:grass:1"
14:18 @wokka but its not triggering
14:19 @wokka its the first achieve setup on dev for easy finding
Fires when player is mounted on a certain creature.
A trigger that activates when a stat is between certain values.
move to runTask... methods
http://ivaynberg.github.io/select2/#basics
Use it for trigger / reward selection
Also add option (search=true) to use these in certain triggers / rewards (biome list, sound list)
prevent an Ach from triggering if another Ach has already been aquired (jail achieve preventing vet)
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