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OpenTerrainGenerator by PG85/PeeGee85

OpenTerrainGenerator is an advanced world generator for Minecraft. Through various configuration files it gives the user control over almost every aspect of Minecraft terrain generation, with no knowledge of Java required. It can be used on Bukkit (Spigot) and Forge servers and on single-player with Forge . OpenTerrainGenerator is a fork of Terrain Control, which is the successor to PhoenixTerrainMod, which was based on BiomeTerrainMod.

  • Create and customise biomes
  • Control horizontal and vertical noise of terrain generation
  • Control terrain height and volatility per biome
  • Control the size of biomes, islands and continents
  • Generate biome maps from images
  • Many options for caves, canyons
  • Control vanilla structures like mineshafts, strongholds and villages
  • Full control of ores, plants, dungeons, ponds and many more
  • Visual settings like custom foliage colors (OpenTerrainGenerator Forge client required)
  • Control mob spawning settings per biome
  • Block replacement
  • Custom trees and other objects (BO2 and BO3)
  • Add entities with meta data to your custom objects and structures, for instance chests with contents and mobs with equipment.
  • Procedurally generated custom structures with randomised parts and layouts (BO3, Forge only atm)
  • Add particles and invisible entity spawners (for spawning mobs, projectiles or minecarts etc) to custom structures (BO3, Forge only atm).
  • Custom dimensions with their own terrain, game rules and settings. Settings include gravity, block protect, no block placing, add/remove items on join/leave/respawn (Forge only atm).
To learn more, check out all of OpenTerrainGenerator's features.

Links

Original TerrainControl developers and maintainers

openterraingenerator's People

Contributors

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