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Home Page: https://docs.solder.io/
License: Other
PHP web app that brings differential updates to the Technic Launcher and Technic Platform
Home Page: https://docs.solder.io/
License: Other
Hello, I'm from that host that doesn't accepts http:// , so, when I press the add version button on the mods tab, nothing happens, no error log, no error page, nothing. I think that it is the curl thing again.
A couple of questions, I added my solder api to the platform but my pack doesnt show up on the platform, what can I do?
How cann i add coremods, configs and a modpack.jar to my modpack?
Stack Trace:
Exception: NullPointerException
Message: null
Trace:
net.technicpack.launchercore.install.ModpackInstaller.installPack(ModpackInstaller.java:60)
org.spoutcraft.launcher.InstallThread.run(InstallThread.java:60)
Since we already have to have the zip archives in a specific format ("[modslug]-[version].zip"), it should be possible to generate the list of mod versions automatically per mod (such as when a mod is added to the list, check if there are proper files and populate the list if so) or to regenerate multiple lists at once. I made a quick mockup here:
Multiple modpack repo locations that can be used in the even of the main source failing
The MD5 Hash, which was generated from the API is wrong.
The Launcher means: Expected MD5: 47d62a17da1e405ff87812723598b6ac Calculated MD5: 1bdf716f35847e2de6780c7c97c8a3fd
I checked the Hash of this file and the Calculated MD5 is right.
Please fix this issue.
Ability to sort the mod list alphabetically instead of by the order you added them?
This would be useful both in the 'mod library page' and in the 'modpack mod lists'
But I suppose it might be more useful to just be able to edit the list and move a mod up or down after they are added. We could do the organizing instead of programming it to do it for us though.
I ran solder on by centos machine at home, and it worked fine, but when i put it on my shared online host, i got a strange error. I am using php 5.4 and mysql 5.1.
My error is as follows...
Unhandled Exception
Message:
Undefined offset: 6
Location:
/usr/local/lib/php/head.php on line 90
While using the above command in my TechnicSolder directory of my webserver, i always get "could not find driver" i have installed Mcrypt multiple times and Curl, but it still returns "could not find driver" any ideas?
When I Try To Link My Solder Installation With My Technic Account The Technic Website Goes Offline
Whilst trying to access my /public/index.php I get http://i.imgur.com/fNfDF9n.png
I can't provide anymore information as I don't know what information to provide
TL;DR Details
These features used to work--I cannot identify what change broke them. All other features appear fine: Platform will link after I have created a pack and it sees my Solder has identically named pack. I have rebuilt my set up from scratch to no avail. I have infinite patience, and time is not an issue.
I read on another issue that SQLite might be broken--I will try implementing MySQL. Any addition information can be provided gladly. I'll try asking the IRC channel.
Exactly as title says, changing user permissions in the Web UI fails to save.
Hi, I'm running Windows 8, and was having trouble configuring Laravel for a PC. Any help would be appreciated. Thanks.
Solder is now fully interfaced! You no longer need to use the cache/update method. In fact, it's been completely removed. Once you have Solder configured, just access it at the url you set it up on and log in.
Okay so for that link ^ is there a way to set a port that i can port forward to let it through? I am running on a free vps.me server and have to portforward my ip. its not just open. unless I use ipv6 But I doubt that will work..
I can explain this in better detail if you like but right now I don't see a way to do this. If I could log in at my ip:1234 in the browser that would be great!
When I try to access the public directory with my webbrowser (symlink in my /var/www/), It gives me this error at laravel/crypter.php, line 36. Am I just dump or what happened?
I've installed solder on a root server, its running fine but i cant connect it with my account.
i've installed it twice, ive generated a couple of APi keys, none worked
i HAVE the correct URL with index.php/api/
it displays {"api":"TechnicSolder","version":"0.3","stream":"DEV"}
how to get it running?
Just like you can base a new build on a previous build, it would be nice to be able to create a new pack based on an existing one. In my case I have my normal pack and I'd like to create a "plus" pack that is exactly the same, but with a few extra client side mods.
As long as I'm blue sky dreaming, it would be VERY cool if you could not just build the new pack based on an existing one, but keep it linked so that updating the main pack modified any linked packs as well. So for example, if I update BuildCraft in the main pack, the linked pack would be updated automatically.
It's really tedious to have to go through and select each individual mod everytime. It would be beneficial to be able to copy the modlist from a previous build, or preselected mods.
https://github.com/TechnicPack/TechnicSolder/blob/master/laravel/helpers.php#L563
function name yield() collides with a reserved name in PHP5.5
Per this Laravel bug comment:
laravel/framework#1709 (comment)
And the PHP Manual:
http://php.net/manual/en/language.generators.syntax.php
I get this error when I try to add a new version of a mod.
2013-12-12 07:08:21 ERROR - Attempted to remote MD5 mod damageindicators version 2.9.1.6 located at /public_html/solder/public/repo/mods/damageindicators/damageindicators-2.9.1.6.zip but curl response did not return 200!
It does exist though: http://solder.xvicario.us/repo/mods/damageindicators/damageindicators-2.9.1.6.zip
Hi,
I have done this before but I had to move to a new server, and for some reason my packs are not being show on the "Create a Modpack" page. The API link is correct and the API keys are correct. I can't work out what is causing it.
Could it need some time to purge/update before showing?
Any help would be most appreciated.
Thanks,
artdude543
Fresh installation, empty database, and all that jazz. Apache 2.4.4, MySQL 5.6.12, and PHP 5.3.22 & 5.4.16, both I tried.
After migrate:install, I get this error when I use migrate:
SQLSTATE[HY000]: General error: 1364 Field 'created_ip' doesn't have a default value
SQL: INSERT INTO `users` (`username`, `email`, `password`, `updated_at`, `created_at`) VALUES (?, ?, ?, ?, ?)
Bindings: array (
0 => 'admin',
1 => '[email protected]',
2 => '$2a$08$UHNGV0FPUW8xc09SUDd6QO0dMq8xgroa8M1EXaY3W/.Cc3WKg6bAS',
3 => '2013-06-16 02:50:23',
4 => '2013-06-16 02:50:23',
)
I'm using sqlite, so this isn't a problem that affects my ability to use Solder. I'll try other configurations and try to trace the code to troubleshoot. I'm happy to help if I can.
I guess this might already be in the plan, but is it possible to use the mcmod.info that many mods have in their archive when you add mods. For the moment i copy and paste the information into solder when adding mods. It should be possible to automate quite easy. Maybe even to automate the import of several mods at once.
Thank you!
In the dev branch of the git, I can't change the version of a mod that a build is using, it just doesn't change (including if I click the change button) and deleting the mod and readding it with a new version will still use the first version available; the only way I've found to solve this is to go into the table using MySQL and edit it there.
I have TechnicSolder running... sort of.
After strugging to get Nginx to rewrite properly, I finally managed to figure out the login username and password and then tried to run /cache/update, which resulted in a 404. No matter what I try, I keep getting a 404.
I can add mods, but as soon as I try to add a version I get a popup saying "Missing Post Data."
Any help?
Unhandled Exception
Message:
file_put_contents(/var/www/storage/views/2ac7d21c23e689de7d45fb23e5e45c2a): failed to open stream: Permission denied
Location:
/var/www/laravel/blade.php on line 63
Stack Trace:
Edit: added Period between the # sign and number to stop the referencing.
i have created a new modpack but win i click create new build i get this error
Unhandled Exception
Message:
Error rendering view: [modpack.build.create]
Invalid argument supplied for foreach()
Location:
/srv/TechnicSolder/storage/views/09005e5c2e6b4bb2b6c955ed40d54c34 on line 24
Stack Trace:
#0 /srv/TechnicSolder/laravel/laravel.php(42): Laravel\Error::native(2, 'Invalid argumen...', '/srv/TechnicSol...', 24)
#1 /srv/TechnicSolder/laravel/view.php(386) : eval()'d code(24): Laravel\{closure}(2, 'Invalid argumen...', '/srv/TechnicSol...', 24, Array)
#2 /srv/TechnicSolder/laravel/view.php(386): eval()
#3 /srv/TechnicSolder/laravel/blade.php(71): Laravel\View->get()
#4 [internal function]: Laravel\Blade::Laravel\{closure}(Object(Laravel\View))
#5 /srv/TechnicSolder/laravel/event.php(199): call_user_func_array(Object(Closure), Array)
#6 /srv/TechnicSolder/laravel/event.php(138): Laravel\Event::fire('laravel.view.en...', Array, true)
#7 /srv/TechnicSolder/laravel/view.php(348): Laravel\Event::until('laravel.view.en...', Array)
#8 /srv/TechnicSolder/laravel/view.php(590): Laravel\View->render()
#9 /srv/TechnicSolder/laravel/response.php(268): Laravel\View->__toString()
#10 /srv/TechnicSolder/laravel/laravel.php(180): Laravel\Response->render()
#11 /srv/TechnicSolder/public/index.php(34): require('/srv/TechnicSol...')
#12 {main}
please let me know if i can provide any more information
I'm creating a version of this API/frontend using express.js and I was wondering what the purpose of the build_modversion table was.
A problem that I faced when creating my modpack was mod packaging. Over 30 times repeating the task of placing the mod into a folder, zipping that folder, renaming and uploading!
To avoid that and publish mods easily:
And maybe in future: separate mod repos from modpacks! Even the own mod developers can grant access to Solder themselves with their own repo... Something like apt-get for mods.
Happens when I try to go to a page that needs list (e.g. Manage Users, Mod Library, ...)
Unhandled Exception
Message:
Class Symfony\Component\HttpFoundation\Cookie does not exist
Location:
/var/www/vhosts/myDomain/httpdocs/solder/laravel/response.php on line 302
Stack Trace:
#0 /var/www/vhosts/myDomain/httpdocs/solder/laravel/response.php(302): ReflectionClass->__construct('Symfony\Compone...')
#1 /var/www/vhosts/myDomain/httpdocs/solder/laravel/response.php(249): Laravel\Response->cookies()
#2 /var/www/vhosts/myDomain/httpdocs/solder/laravel/error.php(63): Laravel\Response->send()
#3 /var/www/vhosts/myDomain/httpdocs/solder/laravel/error.php(92): Laravel\Error::exception(Object(ErrorException))
#4 /var/www/vhosts/myDomain/httpdocs/solder/laravel/laravel.php(42): Laravel\Error::native(2048, 'Redefining alre...', '/var/www/vhosts...', 177)
#5 /var/www/vhosts/myDomain/httpdocs/solder/laravel/autoloader.php(124): Laravel\{closure}(2048, 'Redefining alre...', '/var/www/vhosts...', 177, Array)
#6 /var/www/vhosts/myDomain/httpdocs/solder/laravel/autoloader.php(124): Laravel\Autoloader::load_psr()
#7 /var/www/vhosts/myDomain/httpdocs/solder/laravel/autoloader.php(92): Laravel\Autoloader::load_psr('Table', '/var/www/vhosts...')
#8 /var/www/vhosts/myDomain/httpdocs/solder/laravel/autoloader.php(75): Laravel\Autoloader::load_namespaced('Bootstrapper\Ta...', 'Bootstrapper\', '/var/www/vhosts...')
#9 [internal function]: Laravel\Autoloader::load('Bootstrapper\Ta...')
#10 [internal function]: spl_autoload_call('Bootstrapper\Ta...')
#11 /var/www/vhosts/myDomain/httpdocs/solder/laravel/autoloader.php(55): class_alias('Bootstrapper\Ta...', 'Table')
#12 [internal function]: Laravel\Autoloader::load('Table')
#13 /var/www/vhosts/myDomain/httpdocs/solder/laravel/view.php(386) : eval()'d code(20): spl_autoload_call('Table')
#14 /var/www/vhosts/myDomain/httpdocs/solder/laravel/view.php(386): eval()
#15 /var/www/vhosts/myDomain/httpdocs/solder/laravel/blade.php(71): Laravel\View->get()
#16 [internal function]: Laravel\{closure}(Object(Laravel\View))
#17 /var/www/vhosts/myDomain/httpdocs/solder/laravel/event.php(199): call_user_func_array(Object(Closure), Array)
#18 /var/www/vhosts/myDomain/httpdocs/solder/laravel/event.php(138): Laravel\Event::fire('laravel.view.en...', Array, true)
#19 /var/www/vhosts/myDomain/httpdocs/solder/laravel/view.php(348): Laravel\Event::until('laravel.view.en...', Array)
#20 /var/www/vhosts/myDomain/httpdocs/solder/laravel/view.php(590): Laravel\View->render()
#21 /var/www/vhosts/myDomain/httpdocs/solder/laravel/response.php(268): Laravel\View->__toString()
#22 /var/www/vhosts/myDomain/httpdocs/solder/laravel/laravel.php(180): Laravel\Response->render()
#23 /var/www/vhosts/myDomain/httpdocs/solder/public/index.php(34): require('/var/www/vhosts...')
#24 {main}
I apologize if this isn't the best place to ask a question, or suggest something... not sure the best place to get ideas seen though.
I'm loving the Solder API, it works great with the launcher - but I'd really love to see some form of server side deployment as well. Maybe just a place we can specify FTP information, or where the files are locally, or even just package a zip for me.
While it seems simple enough to take the modpack and throw it on the server, I have client mods that don't need to be on the server, so I can envision a checkbox for each mod asking whether it's client only or not. Then when you deploy to your server (or package a zip, etc) it would not pull in those mods.
I'm just tossing out what's on my mind here, I'm sure there's a thousand better ways to do it. Have you guys had any similar discussion about this?
Another idea I had while commented on another enhancement is for user specific mods. This enhancement (if you like it) would have to work within Solder as well as the Launcher.
Since the launcher knows the user that's connecting, you could have it detect a username slug in the mod's file name, or check the API for user specific mod... I'm sure there are a lot of ways this could be handled.
This kind of ties into the other enhancement about creating a base modpack and packs that inherit from that one. I'm thinking about the server operator who might need a few extra mods than everyone else logging in. Rather than create a whole new "Admin" pack, it may be beneficial to just be able to mark a mod to be used only by a specific person (or if reading from the Solder API, could get into a full blown groups/users system).
This may be more than you want to take on, but thought I'd post the idea anyway. :)
Hello, my hosting have disabled "allow_url_fopen" for security reasons, and they say that the thing that requests it, needs to use curl instead.
Especially the dropdowns when selecting which mods to add to a modpack build (although with those it's more "make them sort like this" than "add an option" since uh, not really sure how you'd sort them otherwise since it only displays their name) and, well, the list of already added mods too (once the page is refreshed; trying to do it dynamically while you're adding mods would probably be too much of a hassle (for the user and the devs trying to implement it), I suspect). If you only have one modpack it's just a minor annoyance, but I can see it becoming an issue for anyone who has 2+ modpacks.
I set it up and got everything working on my dedicated linux box. I'm not really sure what to do next now. I have it linked to my technic account via the API. I setup a modpack and created a version.
Question 1
How do I add forge or some sort of base client jar?
Question 2
Adding mods does not seem to work properly I followed the syntax "[modslug]-[version].zip" however the mod does not show up under versions when I try to add it to the pack.
Question 3
Is my modpack supposed to show up that I created on my solder server here?http://www.technicpack.net/dashboard/modpacks
I know this project is new but a basic FAQ and some BASIC information would be seriously appreciated. Maybe I am a noob and missing something? /confused/. I was super excited about this still am just need to figure out how to get a basic pack rolling.
Thanks
The cache folder is missing so i can't Update it. i have everything else done but when i get to this part
Finally, you will need to just run your cache update script. This can take awhile on its first run depending on the size of your mod repository. Adjust the URL below to reflect your own install and enter it into your browser. Let it do its thing!
Theres no folder called cache
Sorry bout the double post it didn't show for me before
My suggestion is to add some stuff to the api to make Solder have a behaviour similar to the current but for servers! The server binary could also come with some sort of maintenance script for updating the modpack (and it would backup the current installation of the server...)
For example: (modlibrary.yml)
mods:
modx-that-has-no-universal-jar:
name: "this is a mod, stupid but a mod"
installtype: "zip"
versions:
1.0:
server:
In the "server:" you could just leave it that way and it will search for [modslug]/[modslug]-[version]-server.zip
And the server would have a separate "modpack-server.yml" file (because mods like "Custom LAN Ports" are made just for the minecraft client).
I'm a Web Developer but:
In the future I might make the API and some sort of "ServerInstaller.jar" but I have some projects going on and I don't have time :(
I Have Setup Solder and Made A Modpack But When I try to add it to the launcher it says 'Modpack has Invalid Solder Link.Please Contact Modpack Author'
P.S.Sorry For The Spam!
Hello in the last 3 or 4 days the md5 rehash will not rehash, now I had this issue plenty of times before so like normal I re-added the repo url, and messed with the config a little and it always used to work but this time I didn't so I took it a step up and reinstalled it and still does not work.
So after almost a few hours of messing around I finally decided enough is enough and I now need some help, so please could you help.
Both my repo url and mirror urls are the same there are.
'repo_location' => 'http://downloads.******.com
'mirror_location' => 'http://downloads.*****.com
I have always used them and I am quite confused why there are not working though I am not sure if the repo_location should have the /mods/ at the end as that is where all the mods the Technic Launcher downloads are kept.
Thanks, Liam
This might be on its way, but the web UI could use tools for editing/removing existing modpacks. Until then, you can remove builds and use a SQLite browser to remove the modpacks.
I'm using a shared webhosting plan, is it possible to remove the need for a CLI setup? Since I obviously cannot run CLI commands on the webhost.
I'm having trouble creating a modpack. I was successfully able to add mods to the mod library.
From what I can tell, the mod path should be the repo path you entered in solider.php plus the name of the mod, and then resources (along with the png files).
I've tried to create several different folders under my repo path with the resources and files, but I keep getting the same error message.
"Make sure all the resources required exist before submitting a pack!"
Adding Mods to modpack - Unable to select a Version
Exactly what the title says^
I can go into more detail, or let someone check it out on my page if you think you can fix it!
The following link is from the laravel 3 github page
It shows what code to change in order for Laravel 3 to work with PHP 5.5
laravel/laravel@3298407
How would i make a modpack Minecraft version 1.6?
Instead of writing hrefs into the code, why not use laravel's built in link generation feature? It avoids messing about with the URL class.
HTML::link
I can't find the folder cache/update located in public or in any folder for that matter, I followed to instructions and the migrate script appeared to run without issue so I'm wondering if it's just that it failed to create the script or the script just isn't in it yet.
This is more of asking for confirmation than anything; but the inclusion of an Apache .htaccess that's required seems to imply that this project is designed specifically for Apache servers (I use nginx, which doesn't use .htaccess files).
Can anyone confirm/deny this, and perhaps attach a config that would work for nginx?
root@vps:~# cd /var/www
root@vps:/var/www# php artisan migrate:install
PHP Fatal error: Class 'Autoloader' not found in /var/www/application/start.php on line 61
Fatal error: Class 'Autoloader' not found in /var/www/application/start.php on line 61
This is what what I get when i use that line ^
(I thought id start a different issue after posting commenting here: #30)
ps. I am following this guide: http://forums.technicpack.net/threads/lamp-solder-installation.43471/
to install solder. The steps are really quite easy to follow, Im not sure if they are up to date since it has been posted. Would it be hard to make a similar install guide like this one but from you guys?
Edit: I just noticed a more general guide in github. It seems more vague but it might work for me better now since ive installed it 3 times.
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