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Aspect Ratio not preserved

Hi,

Thank you for sharing this code. I have used it to train myself with Opengl ES.

When playing it on my Android mobile, I have noticed that the aspect ratio is 
not preserved and the same content is displayed when I hold my phone in 
Landscape or Portrait which is not normal.

However, when looking at the code, it seems that the screen ratio is handled in 
onSurfaceChanged() to generate the Projection matrix so I don't understand why 
the aspect ratio is not correct at the end.

Do you know this issue and would you know where the problem comes from?

I'm on Android 5.0.2.

Thank you
Regards
Olivier


Original issue reported on code.google.com by [email protected] on 4 Aug 2015 at 4:45

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