Git Product home page Git Product logo

hakchi2-ce's People

Contributors

alftron avatar asiansteev avatar bananarama203 avatar barryvdh avatar brian91292 avatar bslenul avatar cerial avatar clusterm avatar compcom avatar condiczek avatar dantheman827 avatar daphie79 avatar digitalroot avatar f0xcr4n3 avatar graykimbrough avatar hedda avatar juanlin avatar jumpmanfr avatar lonedone avatar magicseb avatar neorame avatar nhakin avatar nocodeleftbehind avatar robnadin avatar sanjay900 avatar shinji257 avatar skogaby avatar spencerng avatar x0rloser avatar yeager avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

hakchi2-ce's Issues

Idea: Tool Tips

I realized while using CE 1.1.0 that some things like "save count" isn't explained anywhere. A simple tool tip that can be activated for the whole program would be great. Or just a list with explainations to all the different things.

Cannot add a file larger than 2 GB

Im trying to add FFVIII (2.2GB .PBP) but hakchi2 cannot process it

The file is too long. This operation is currently limited to supporting files less than 2 gigabytes in size.   at System.IO.File.ReadAllBytes(String path)
   at com.clusterrr.hakchi_gui.NesMiniApplication.Import(String inputFileName, String originalFileName, Byte[] rawRomData) in C:\hakchi2\Apps\NesMiniApplication.cs:line 416
   at com.clusterrr.hakchi_gui.WorkerForm.AddGames(IEnumerable`1 files, Form parentForm) in C:\hakchi2\WorkerForm.cs:line 1949
The file is too long. This operation is currently limited to supporting files less than 2 gigabytes in size.   at System.IO.File.ReadAllBytes(String path)
   at com.clusterrr.hakchi_gui.NesMiniApplication.Import(String inputFileName, String originalFileName, Byte[] rawRomData) in C:\hakchi2\Apps\NesMiniApplication.cs:line 416
   at com.clusterrr.hakchi_gui.WorkerForm.AddGames(IEnumerable`1 files, Form parentForm) in C:\hakchi2\WorkerForm.cs:line 1949

Is there a workaround in the meanwhile?

USB/pendrive not recognized on boot, slow device?

Hi, i´m not sure if this is an incompatibility with the usb-host driver or just a problem with a slow pendrive. I have three pendrives formatted as NTFS attached through an OTG+power adapter to the snes mini usb. I installed hakchi2 1.0.1 kernel and exported some games to the pendrive. Two of the pendrives are ignored on boot, the third pendrive (a samsung 32gb usb3.0) seems to work ok and is recogniced on boot. One of the ignored pendrives has an activity led, it seems that it takes too much time to be recogniced, it starts blinking after some time after booting. The other does not have any led, so i´m not sure what is going on.

I had a similar problem some time a go, trying to boot a filesystem from a usb. It took some time to be recogniced by the kernel (some seconds), so maybe it is just that some pendrives needs some more time to be initialized. Just wondering if it is possible to add a small delay to the custom kernel before deciding that there is no usb attached.

Fullscreen Mode

Since upgrading to Hakchi CE and RetroArch 1.7.1, I no longer have true full screen (1920x1080) in 16:9

20180325_155311

I've gone through the settings and can't seem to rectify this. I could go back to RetroArch 1.1c but that does not support the ppsspp core. Any help with this would be great.

Thank You!

Thumbnail shouldn't stretch UP to 40 x 40

All my thumbnails are 32 x 32, which allows you to fit more on the screen, but if importing them into hakchi then it thinks I want them to be 40 x 40. Stretching down makes sense, but if the user is supplying smaller thumbnails then it is probably intentional. I plan to release a huge pack of thumbnail sprites soon and it would be nice if people didn't get 40 x 40 stretched versions of them. :)

hakchi

Filenames exceeding 64 characters cause c7 error

64 characters (including the extension but excluding the period of the extension) is the absolute limit. Hakchi should alert users to change the file names of files which are too long, and not allow files with names which are too long. I would think that having hakchi manually rename files during the copy process could work, but be a burden for too many files.

To clarify, the issue isn't the display within the console (I haven't tested what the limit is there), but the original filename when it's selected to be added as a new game.

For example, the following file causes a c7 error upon launching the game:
ALttP - VT_no-glitches-29_normal-standard_randomized-ganon_422562252.sfc

I tested with a generic Aladin rom, renamed it to the above, and it causes a c7 error.

Portion of listed games not being categorised/recognised correctly

While the majority of games are sorting correctly in the 'view by app' UI list, several aren't being categorized correctly, and are showing at the bottom i.e. "/bin/gba" or "/bin/md". I have the correct updated cores installed, and the command lines are the same as games categorized correctly, but they still show up like this.

It seems the games that appear in the unsorted categories at the bottom of the Games List are all zip files (same as most of the ROMs I use) but appear as a different icon in the 'folder selection' box, when uploading to the system. Seems CE is seeing them as some other kind of file, and so isn't categorising them correctly.

USB hmod management

Hi!

I would like to have the feature to add and replace hmods on USB with Hakchi2 CE 1.1.0?
It would be very much appreciated.

Thank you so much for a super good job!

/PerraDJ

Improve screenshot capability by adding a hotkey and saving with a timestamped filename

The current screenshot functionality is interesting, but not very useful. If someone has both the PC and the SNES Classic hooked up to different inputs on the same monitor, it is impossible to take a screenshot without pausing, switching inputs, taking the screenshot, waiting for the file to open, fishing it out of AppData, and moving it to somewhere sane.

It could be made useful by making the following changes:

  1. Add a hotkey (F11, for example) to trigger the functionality without needing a mouse to access the menu. (This is easily done in MainForm.resx)
  2. By default, name the screenshot based on the current timestamp instead of random characters. (This is in MainForm.cs)
  3. By default, save the screenshot in a user-accessible directory, either under the hakchi folder structure, in /Desktop/, or in /Pictures/. (VLC, for instance, defaults to /Pictures/) -- instead of or in addition to opening the screenshot.

Some synced games get ".tarstreamref" appended to filename in 1.1.0

Ran into something weird when using the new version 1.1.0
I updated my hakchi folder, updated a couple games with new patches/boxart and resynced. Nothing interesting. Then I powered it on, ran a particular game and it wouldn't launch. It's a gbc rom set up to run through gambatte, and the other gbc games still seemed to work fine.

This one was previously working great and not a game I had made changes to, so I was surprised. After digging around in retroarch menus I found that after my latest sync, the filename had suddenly changed on the console for some reason. On the left below you see a normal entry ending in gbc.7z as it should, on the right you see gbc.7z.tarstreamref. I double checked the games folder under hakchi and everything looked normal in there, the change only happened in the console.

I went through the whole list and found that one more game also suddenly ended in tarstreamref. Through FTP I simply changed the filenames to remove the extra junk and now they work fine again.
Any idea what caused this issue?

tarstrea

Some characters have disappeared from game titles

Some characters have disappeared from game titles, when displayed on my NESmini.

These aren't special characters, but normal ones, such as ',' (commas) or '5' or 'x'. Deleting and retyping the character in Hakchi made no difference.

They appear normally in app, in file names, and in the 'transfer' screen. It's only once you actually go to the console, that you see they are missing.

get Unhandled exception sometime when delete games

return error below when delete several games at the same time

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at com.clusterrr.hakchi_gui.MainForm.listViewGames_ItemSelectionChanged(Object sender, ListViewItemSelectionChangedEventArgs e) in C:\hakchi2\MainForm.cs:line 879
at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
at System.Windows.Forms.ListView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll

hakchi
Assembly Version: 3.1.0.0
Win32 Version: 3.1.0.0
CodeBase: file:///D:/hakchi2_CE_1.1.0/hakchi.exe

System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.8833 built by: WinRelRS3
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll

System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8827 (WinRelRS3.050727-8800)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll

AutoUpdater.NET
Assembly Version: 1.4.6.0
Win32 Version: 3.1.0.0
CodeBase: file:///D:/hakchi2_CE_1.1.0/hakchi.exe

nQuant.Core
Assembly Version: 1.0.3.0
Win32 Version: 3.1.0.0
CodeBase: file:///D:/hakchi2_CE_1.1.0/hakchi.exe

Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Confole freezing when doing soft reset

Hi! After installing this version of hakchi, the soft reset on the console (either by the button on the console, or using down+select) freezes completely the console and the only way to get it out of it is unplugging it from the power. When doing it with SNES games, everything works fine, but when doing it with games from other platforms (I've tried NES, Genesis, GBA and TurboGrafx) it freezes.

I've tried using select+start and 'Quit RetroArch' from the menu, but it freezes as well.

Any idea of how I could fix this or why is it happening? Thanks a lot!

Feature Request: Add a button in the Game Options section to open game folder

As title suggest, I often find myself copying the game folder string (ie CLV-Z-SQMJO) and pasting it into the address bar of Windows Explorer to go into the game folder when adding extra files like BIOS or WADs or replacing a mame ROM with a different version etc.

Alternatively maybe a button to add the extra files?

Just a simple UI tweak that would help with work flows.

"Unhandled exception has occurred in your application" when opening app

First off, great new Hakchi from you guys. Thanks for working so hard for all of us to enjoy!

Now, as to the actual use of the software, I upgraded my NESC running Hakchi 2.21f to CE ve 1.1.0. I'm seeing a few issues, so will open an thread for each one. Hope that's the correct way of dealing with it. :)

The first thing, is that every time I open the CE application, I get an error message "Unhandled exception has occurred in your application".

The full message is:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NotSupportedException: The requested security protocol is not supported.
at System.Net.ServicePointManager.ValidateSecurityProtocol(SecurityProtocolType value)
at System.Net.ServicePointManager.set_SecurityProtocol(SecurityProtocolType value)
at com.clusterrr.hakchi_gui.MainForm.MainForm_Shown(Object sender, EventArgs e) in C:\hakchi2\MainForm.cs:line 1925
at System.Windows.Forms.Form.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()

************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll

hakchi
Assembly Version: 3.1.0.0
Win32 Version: 3.1.0.0
CodeBase: file:///F:/Google%20Drive/Hakchi%20CE%20Edition/hakchi.exe

System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8686 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5495 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5494 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll

System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.5420 built by: Win7SP1
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll

System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

AutoUpdater.NET
Assembly Version: 1.4.6.0
Win32 Version: 3.1.0.0
CodeBase: file:///F:/Google%20Drive/Hakchi%20CE%20Edition/hakchi.exe

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

I see that someone else is getting the same message, when deleting games, but i wasn't sure if this would be considered the same error or something different, so opened this issue thread just in case.

RetroArch is not working?

Hello, first of all excellent fork of hakchi2, really cool new features which make even more comfortable using hakchi2

I can't get RetroArch working with your version of hakchi2, the steps I'm following are:

  1. Uninstall and flahs the original kernel
  2. Flash custom kernel
  3. Install RetroArch module (I tried with KMFDManic and ClusterM versions of RetroArch)

When I execute any NES game I only get a black screen and I must restart the console.

Any advice to get this working?

Thanks

Theme per folder?

(Forgive me if this is the wrong place for this)

I'd like to change the theme on a per folder basis.

At it's simplest that would mean when I am looking at SNES games I see the SNES theme, and when I am looking at NES games I see the NES theme. I could also separate my games into EN/JP and see SNES/NES or SFC/FC depending on what folder I am in.

When the user switches folders hakchi stops the UI and changes the game folder using overmount. So what's to stop us storing a packed.png per folder and overmounting it in the same way?

Thoughts?

implementation of sfromtool: different file sizes after applying patch

Hi

Hakchi 2 CE 1.1.0 running from USB_HOST (H:)
As an example I used rom Street Fighter Alpha 2 (U) [!].smc In settings I enabled apply sfromtool and I enable apply patch when available. Then i downloaded sfromtool and placed contents of zip in sfrom_tool-folder. I donwloaded the Street Fighter Alpha 2 | E-NTSC | SDA / PCM patches and placed in sfrom_tool/patches folder. I add Street Fighter Alpha 2 (U) [!].smc and gives me a Street_Fighter_Alpha_2_U_.sfrom uncompressed of +- 4,0 MB. Game not working.
When i manually apply the patches with SFROM_Tool_v1.1.0.4 i get a sfrom file of 8MB and the game is working just fine.

FuzzyCoverSearch match problem

when i start hakchi2 if i had following boxart in art folder it just replace original image of original games

in debug windows show below.

Resetting game "???????????".
Resetting game "?????? ?????????".
Resetting game "??????????????? ? ???????????".
Resetting game "?????X".
FuzzyCoverSearch matched "?????X" with "C:\hakchi2_CE_1.1.0\art\X Zone (Japan, USA).png".
Saving application "?????X" as CLV-P-VABCJ
Resetting game "????".
Resetting game "???????RPG".
Resetting game "????2".
FuzzyCoverSearch matched "????2" with "C:\hakchi2_CE_1.1.0\art\2020 Super Baseball (USA).png".
Saving application "????2" as CLV-P-VABRJ
Resetting game "???????????VI".
FuzzyCoverSearch matched "???????????VI" with "C:\hakchi2_CE_1.1.0\art\Virtual Bart (USA).png".
Saving application "???????????VI" as CLV-P-VABTJ
Resetting game "????????".
Resetting game "???????? ???????".
Resetting game "????????????????".
Resetting game "????????".
Resetting game "??????? ?????????".
Resetting game "????????2".
FuzzyCoverSearch matched "????????2" with "C:\hakchi2_CE_1.1.0\art\2020 Super Baseball (USA).png".
Saving application "????????2" as CLV-P-VADKJ
Resetting game "??????".

DOS dialog box stays open when starting Hakchi app

I'm not sure if this is an error, or by design, but the DOS dialogue box that pops up when you open CE, stays open (on previous Hakchi, it would close after a few seconds). If you close the dialog box, the whole app shuts down as well.

Not a huge issue of course, but just wanted to find out if it should be doing this, or if there was a way to keep it out of the way without the whole app shutting down.

Feature Request: Option to unlock the extra 30mb for more hmods

I use USB HOST for the game collection and snes flash memory for hmods only.

Since there is no need for save states on the snes classic flash memory, will you consider adding an option to release the extra 30mb for more hmods?

Thanks in advance guys!

`Select folder icon` preview window does not resize image

When putting a higher resolution image onto a folder via the Select folder icon menu, the preview box does not auto-resize the preview image.

Upon clicking OK you can see the properly resized image for the Menu icon, and the properly resized image will sync over.

Invalid kernel size: 4198400 in WorkerForm.cs

Trying to flash original on a "fresh" system with no cores or games.

  • First flash of custom kernel fails with the below error

Notes:

  1. I don't have a drive H: ?
  2. It always dumps the kernel in this situation - should it?
  3. Afterwards I cannot switch off the SNESC and have to pull the power cable!
  4. Powering with a high power 3amp USB3.0 socket.

video
https://youtu.be/qMUDpj37ecU

error

Invalid kernel size: 4198400  at
com.clusterrr.hakchi_gui.WorkerForm.FlashKernel() in
H:\hakchi2\WorkerForm.cs:line 601
  at com.clusterrr.hakchi_gui.WorkerForm.StartThread() in
H:\hakchi2\WorkerForm.cs:line 315

screen shot 2018-02-07 at 12 06 20

console
debuglog.txt

screen shot 2018-02-07 at 11 56 42

Unknown systems when using "group by app type"

this is just what I have installed on my SNESC.

Maybe @KMFDManic can help with a complete list?

Also, should it be called "Group by app type" maybe "Group by platform/system/emulator"?

/bin/32x (Sega 32x)
/bin/dosbox (MS-DOS)
/bin/fceumm (Famicom)
/bin/gme (Game Music Emulator)
/bin/lutro (Lutro)
/bin/msx (MSX)
/bin/pc98 (PC-98)
/bin/psx (PlayStation)
/bin/retroarch-mini (RetroArch stub)
/bin/sg (Sega SG-1000)
/bin/snes05 (SNES)
/bin/wsc (WonderSwan)

probleme net frame 3.5.1

hello, I have a problem this hakchi, puts me an error message about the netframe 3.5.1, I followed the steps to fix the problem but impossible to install the 3.5.1 that it is with updat win or other solution find on the net, help me please

Add Option to move games_snes/games_nes...

Hi everybody,

I have a feature request:
As I use hakchi in a tiny Windows 10 VM that I created only for that purpose, I don't want to keep everything I want to sync within this VM.
Therefore I would suggest adding some kind of config option in order to move the "games_snes/games_nes" folders etc to another location that might not be inside the hakchi directory.
Might this make sense overall?

Request for more grouping options

Hello guys.

I´d like to request a way to group wich roms have been compressed and which havent, aditionally, group by box art: which have boxart and which have the default one.

Thanks you for your work

Security Protocol issue - virtual machine

I'm running win 10 and i have the security issue (which didn't exist with previous version). Hotfix doesn't work (update not applicable for your computer).
I'm running win10 from a virtual machine (it's an Insider preview build), can it be that or is there another fix ?

Thanks

Feature Request: Automate backup saves found on USB HOST

Every time I resynch or add/remove games on USB HOST, I also go in and manually backup or sync my saves found there as well. It would be wonderful to have an option found under "Save State Manager" to backup all saves found on the USB HOST drive so I don't have to manually do it every time.

Thanks in advance for considering!!

Adding NES Games results in wrong command line parameter

Hey Guys! Glad someone took the 'dusty' original hakchi2 and made it even better! THANKS!

I noticed something. When adding NES Games to hakchi2 CE 1.1.0 the command line parameter is no longer working with the latest retroarch versions.

This is what happens after adding NES games - the command line looks something like this:
/bin/nes /var/games/...

This is what is needed:
/bin/fceumm /var/games/...
or
/bin/nestopia /var/games/...

Since there are two possibilites, a checkbox "use fceumm" or "use nestopia" would be quite useful or does somebody know another solution which is working with "/bin/nes"? It's a pain to edit the command line of hundreds of games... Maybe different retroarch versions with just one NES module would make it work with /bin/nes, too.

Thanks for any help on this.

Cant dump kernel

I try to dump kernel from a usb setup and cant do it it say error usb file alrdy exist !
I did try to reset unistall and doesnt work.
I did try to flash custom wasnt working
Seems to work after all those try with custom flash now

Dragon Quest I & II + Mega Man & Bass translation not working

EDIT: The prepatched roms work, they just had a name which was too long. 1.1.0 can't handle more than about 60 characters for the rom names I read here, so that's that. But when patching the game myself using correct roms (no-intro and I checked the CRC) with the patches linked in the compatibility sheet the games boot into black screen.

On hakchi 2.21f the 2 games work just fine with the translation patch. On CE 1.1.0 the prepatched roms give me C7 errors and the ones I patched myself just blackscreen on start.

Famicom "Pages/folder structure" selection doesn't save after quitting.

Just a small issue I noticed when setting up my multi-boot system.
If you quit Hakchi2 CE while it is set to Famicom as the 'Console Type', the "Pages/folder structure" selection will always revert back to "Original games in root -> Automatic in subfolder", regardless of what it was set as when you shut it down.
This issue doesn't happen with any of the 3 other console types. I always had mine set as custom, and I could leave and change console types without my selection reverting. This only happened when the Console Type was set to Famicom.

Hakchi2 asks to boot in fel mode when installing modules

Hi,

i noticed that when the nes mini is off and you try to install new modules the program asks you to boot in fel mode.

Instead, if the nes mini is online (no fel) then hakchi2 just upload the modules as it should

hakchi2 CE v1.1.0

User configurable tools menu

It would be great if we could configure hakchi2 to run external tools with the selected rom (uncompressing it if required)

For example if I want to:

  • remove the header of a SNES game (using Tush)
  • correct the checksum of a SNES game (using WindHex)
  • change the format of a disk image for PX68K (using VFIC)
  • hex edit file (using WinHex)
  • crop box art (using Paint)
    etc

Error when syncing games to SD modded SNES Mini

I did the SD card mod and when i sync games to the SNES mini with SD mod, I starts to transfer and gets about 200-300 games done and then get a strange error, it seems to time out after a min of transferring files.

I know the mod works and the microsd card and breakout board works, because if i take the care out and export the games manually they all play fine.. but I want to be able to do it via the snes mini usb port so i dont have to keep opening my snes mini every time

sd error

Smart folders

Could we add some sort of tagging system so smart folders could be set up to, say, show all games tagged "golf" or "data east"?

Ideally I'd have games sorted into one folder per platform (with sub folders to limit max per folder). But finding games would be a chore so I'd also like to find them by genre, for example my sport games obsession.

I have about 250 games on my SNESC, split as follows:

But:
21 = STOCK (0 MB)
1 = ARCADE (8 MB)
1 = CPS (5 MB)
2 = DOS (0.5 MB)
7 = GB/C (2 MB)
4 = GBA (13 MB)
2 = GG (0.1 MB)
5 = GME (1 MB)
5 = NES (0.3 MB)
25 = MD (11.3 MB)
2 = MSX (0.3 MB)
3 = PC98 (9MB)
41 = PCE (8 MB)
1 = PSX (4 MB)
3 = SG1000 (0.1 MB)
3 = SMS (0.3 MB)
122 = SNES "BEST OF" (107 MB) including 4 patched versions of certain stock games
2 = WSC (1 MB)

FOLDERS:
Favourites
Golf
Olympics
T&E SOFT
Tennis
ARC
GB
GBA
MD
NES
PCE
SNES A-H
SNES I-R
SNES S-Z
SNES Super FX
Try Out

REQUEST: reverse stereo audio channels command argument

When playing A Link to the Past, the stereo channels are backwards. I'm unsure of the root cause (rom issue, or original SNES audio issue), but if I toss an item onto a left-side wall, the sound comes out of the right speaker, and vice versa. I've tested, and the original Mario Kart and Mega Man X games with the SNES Classic do not suffer from this issue. This would be great to fix the error with this one game.

I thought this was a bug with LTTP Ranzomizer, but the original LTTP has the same issue. Someone on reddit said their original SNES and cart behaves in the same way, but I can't confirm this. Emulators on PC (zsnes, bsnes, snes9x) do not suffer from this issue with LTTP. Watching a stream of a SuperNT running an original Zelda No Densetsu cart (which is the source rom for LTTP Randomizer) showed that it did not suffer from the issue, either.

Just to confirm--it's not my audio setup because nothing has changed in 4 years, I ran the tone generator on my Denon receiver to make sure I wasn't imagining things, and tv and movies (through antenna, roku, or bluray player--routing through the receiver to the tv, or output from the tv to the receiver) have never had an issue, and continue not to have an issue. It is A Link to the Past on SNES Classic, only. Either I happened to get the one and only broken SNES Classic which can't play A Link to the Past properly, or nobody else actually notices the error, because I can't find a single person mentioning it through multiple web searches. I'd be grateful for a feature to account for this issue!

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.