Comments (1)
Any TPS loss is a result of Minecraft itself and occurs during main server loop (ticking). The generation of a chunk only happens once and has no residual effects once the process is completed.
from realistic-terrain-generation.
Related Issues (20)
- Is this mod working with otg ? HOT 1
- Disable new tree types option
- Compatability With Beyond the Veil HOT 4
- java.lang.ArrayIndexOutOfBoundsException probably due to JEID HOT 1
- Thaumcraft Crash HOT 1
- JEI and RTG HOT 1
- Update AbyssalCraft Compat
- Remove WorldTypeRTG#getCloudHeight
- Biome config load order issue HOT 1
- TerraFirmaCraft Support. HOT 1
- Gaps in generation HOT 1
- Compat for Ice and Fire HOT 1
- support Sakura and ChinjufuMod HOT 2
- Mod does not work on server, but works fine on client. HOT 1
- [1.12.2] feature request: re-adding flat-bedrock generation HOT 4
- How about let it run in 1.16.5 Fabric? HOT 1
- Aspects of terrain generate more blocky at high distances due to float usage HOT 2
- Is there a way to disable RTG handling a particular biome? HOT 1
- Worldgen lag HOT 1
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from realistic-terrain-generation.