Comments (4)
I have been using RTG and Beyond the Veil and have ran into the Voided biomed several times.
from realistic-terrain-generation.
I know it's been a few months but I'm having the same issue. I talked to the creator of that mod on reddit and the full issue report can be found here: https://www.reddit.com/r/BeyondTheVeilMod/comments/j9l0iq/question_for_recommended_fix_1122/
The issue seems to be nature's compass, as well as BTV's own biome location ritual, is giving coordinates that lead to, well, not the voided biome (for me it's always plains). Since the above poster said it they ran into the Voided biome, we think it might be an issue with RTG messing with the biome location techniques, but pushing the biome spawn rate all the way up still yields nothing.
from realistic-terrain-generation.
from realistic-terrain-generation.
When RTG encounters a biome that it does not recognize (for which compatibility has not been added) then it will generate that biome as minecraft:plains
.
Also: #1370 (comment)
from realistic-terrain-generation.
Related Issues (20)
- Disable new tree types option
- java.lang.ArrayIndexOutOfBoundsException probably due to JEID HOT 1
- Thaumcraft Crash HOT 1
- JEI and RTG HOT 1
- Update AbyssalCraft Compat
- Remove WorldTypeRTG#getCloudHeight
- Biome config load order issue HOT 1
- TerraFirmaCraft Support. HOT 1
- Gaps in generation HOT 1
- Compat for Ice and Fire HOT 1
- support Sakura and ChinjufuMod HOT 2
- Can the generation algorithm be optimized? HOT 1
- Mod does not work on server, but works fine on client. HOT 1
- [1.12.2] feature request: re-adding flat-bedrock generation HOT 4
- How about let it run in 1.16.5 Fabric? HOT 1
- Aspects of terrain generate more blocky at high distances due to float usage HOT 2
- Is there a way to disable RTG handling a particular biome? HOT 1
- Worldgen lag HOT 1
- Crash when creating a world. HOT 3
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