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k-abdelmesihfungi's Issues
No Switching between levels
I'm sure this is a WIP, but it'd be nice to be able to switch between levels
NPC’s keep moving in a circle
walking into aliens sends the player into the air above the alien
Unclear on how to lose level 2
I got seen by the alien, I walked in to him but however did not lose. Is the alien supposed to be an obstacle for the player?
Levels cannot be completed
I believe I got to the end of level 2 however I was not treated to a win screen of any sort.
Running in mid air out of stand still position
Able to move faster while jumping in mid air while holding shift.
main menu settings button doesn't work on clicked
Alien interface is a little unclear
The player playing as the alien would need some training as to what their interface does including the buttons and screens. It is not as intuitive as the human's interface.
2 phone assets in level 3 stuck together
Got out of level 1
Walked out of level 1
Due to poor collision, I could just walk out of the first level. Near the end I walked out through a wall by walking into a pipe
I can clip out of bounds and get out of the map
Level one does not end
Reach end of level and next level does not trigger
There is no option to go back once human/alien is selected
A player might select one by accident and may be forced to restart the game to undo that action.
The camera scrolling stops moving when the mouse stops moving
This might be a personal preference, but if the mouse is held at the edge of the screen then the camera should keep on moving. Similar to scrolling or dragging something down a file explorer. What can be done is adding an option to adjust such velocity so that each player is satisfied.
Cannot remap controls
As this is a PC game, controls should be re-mappable to the players liking.
The alien player should not see the map before the game begins
Can't access main menu from play
i'm not sure what the objective is
help i'm stuck on level 1
More than 2 players can play
Design Doc - Questions
Please find below the list of questions customized for your group's design doc. There will likely be other things you may need to address, but this should get your thinking started.
Keep your requirements in mind while addressing how you're going to implement your game. How are you going to implement specific features? And what decisions have you made regarding that implementation? You can point me to code/comments as necessary, but make sure it's clear why you've made that choice.
Examples of the kinds of things you should be thinking about follow:
How do your players play a co-op game? Is it couch co-op, LAN, or online? How will communication be handled? How do the players choose which role to take on? How will view-synchronization be handled?
How do players join/host a game?
How does the camera system work? Is it perspective or orthogonal? First-person or third? Are there multiple cameras? Does the camera follow the player? How does it do that (algorithm)? Can the player control the camera? If so, how?
What do your levels look like? What are the puzzles/obstacles/enemies in each? What is the goal of each level? Are they all the same or different? How does the story progress between levels? For each puzzle, how is a player expected to solve it? Are there multiple solutions?
How does a player beat a level? Be specific for each type of level.
Is there a map? How does it work? Can the player see the whole thing from the beginning or is it obscured? How do they reveal more of it? How do they look at it? Does the game pause while they look at it? What is shown on the map?
What does "pausing" the game do? What will the player see when it's paused?
What do your menus look like? Will the game continue playing in the background (ex. GoldenEye 64 watch system), or will it freeze?
How does each player fail a level? What happens when they do? How do they continue?
How do players interact with other players/NPCs/objects/enemies? How far away should they be? Do they need to press a specific button or is it automatic once within a given range? What are the specific types of interactions possible and how do they work?
How does your level tracking system work? Does it save/load the game state? Does the game autosave? Are there checkpoints and how do they work?
When dealing with player movement state which keys will be mapped to which movement direction. Are you using Unity's standard assets for movement controls? Are the controls configurable? How fast will the player move? Is there a lead-time before movement begins? Does movement ramp-up or does the player start at maximum speed? Can the player move in the air? etc.
What kind of events can catch the guards' attention? What happens when they do?
What do the different map grid nodes allow the alien player to do? What are all of their possible actions? What happens after a node is unlocked?
How does the suspicion system work for the alien player? What levels of suspicion trigger what results?
What are your different guard types (including sprites/models)? How do they work? Do they follow predictable patterns? AI? Some combination? Be specific with which guard does what. How do they react to the players? etc.
What algorithms are you using for pathfinding? AI? etc. If you're using your own algorithms, explain them. If you're using existing algorithms, name them and provide a source.
What do your menus look like? What options are available to the player? How many menus are there? Is there a level-select screen?
Can the player soft-lock the game and be forced to restart? How? Can you guarantee this won't happen? How?
When changing game settings, will the changes apply immediately or will they require the game to be restarted? Are the changes persistent? How? What settings can be changed?
Visual Bugs
You can see the node radar from alien's point of view
Selecting human/alien through the main menu does not make a difference
I tried selecting all combinations, it always ends up being that the host player is the alien and all other joining players are abducted humans with luscious hair.
Level 3, Cannot lose or win Level
Aliens do nothing and end of level tube does nothing when interacting with these objects.
The radar map doesn't display the alien's position correctly
LAN Host and Client no instruction
Not enough instruction provided.
The building is open/escapable?
Lan Host menu remains after the game starts
Slow
I felt like everything was too slow (moving, the aliens), and the map was updated every .3 seconds instead of 30 times a second, would smooth out the play experience.
Can Jump glitch out of Level 2
Music does not loop
Song stops and does not loop when in the alien’s menu waiting for the second player to join the game.
Floating text, all three levels
All three levels had some under construction floating text off in the distance (was this supposed to be part of UI?)
List of object you can clip through
-Sign
-bookshelves
-door hatch
-pipes
-walls
Entering song name caused player to stop being able to move
Character got stuck in place after trying to enter song name on other persons perspective
Directional indicator?
It would be nice for the person seeing the map to be able to tell which way the person traversing the level is facing. Same with the aliens
Handing in your executable
Please let me know (through this issue) how you would like to hand in your executable. If you plan on handing me a USB, we will need to schedule a time and place to exchange it.
If you'll be hosting it on a server or web-based service (Dropbox/Google Drive), leave a comment here to let me know which, then add another comment with the location here once you've uploaded it (you should also ensure this link is submitted on Avenue).
Note: If you can, please have both a Windows and MacOS build available.
The human player does not die if they jump off the planet
Radio floating on table in level 3
In start of level 3 alien stuck on wall
Music stop playing after one cycle
Spamming call telephone causes aliens to always be at phone
Spam clicking telephone from map perspective makes the alien obstacle trivial to the player since the alien can be indefinitely preoccupied.
Soft Lock game. Fall infinitely out of bounds
Can glitch on top of invisible barrier in level 3
Texture on wall in level one bug out
Rotating backdrop/skybox twitches at the beginning
It seems like there’s a rough section in it or that the acceleration might be adjusting from static to full speed over time.
Level 1, bad collision
No colliders for the funiture I can walk through everything except walls
AI gets bunched up
Instructions should be provided before the game begins
This gives the player a sense of direction as to what they should be doing and sort of how to do it. Providing the player with some context or a brief overview of the backstory will also be very helpful.
No Pause button
Cannot pause combat from alien or human side
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