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Name: Tancrède Guillou

Type: User

Bio: Computer Science Masters student at ETH Zürich. Obtained my bachelor degree in Computer Science with two years at EPFL and one year at the University of Oxford

Location: Zürich, Switzerland

Welcome to my Github!

  • 👋 Hi, I’m @tancredeguillou A computer science master student at the university of Zurich (ETH). I studied for three years at EPFL in Switzerland where I learned mathematics and computer science, before ending my bachelor degree with one year at the University of Oxford.

  • 👀 I’m passionate about machine intelligence and computer vision. More generaly, I am interested in all computer science topics.

  • 🌱 I’m currently learning deep learning methods for computer vision and probablistic artificial intelligence.

  • 💞️ I’m looking to collaborate on interesting and challenging machine learning & AI projects !

  • 📫 How to reach me : [email protected] +33 787093770

Connect with me:

tancredeguillou| LinkedIn tancredeguillou | Instagram tancredeguillou | Facebook


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Last Edited on: 05/11/2021

Tancrède Guillou's Projects

diner icon diner

Official PyTorch Implementation of the CVPR23 Paper "DINER: Depth-aware Image-based NEural Radiance fields"

jassgame icon jassgame

Jass Card Game playable online or alone against the computer.

keypointnerf icon keypointnerf

KeypointNeRF Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypoints

kinectgame icon kinectgame

Creating a game in which the player physically interacts with a board in front of a screen with camera.

multiviewstereo icon multiviewstereo

Recreating a 3D scene using images taken from several point of views.

neuralbody icon neuralbody

Code for "Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans" CVPR 2021 best paper candidate

recreatingsegnet icon recreatingsegnet

Recreating a simplified version of the SegNet algorithm for image segmentation.

structurefrommotion icon structurefrommotion

Implementing camera calibration and structure from motion (SfM) methods to produce a scene reconstruction.

survival_simulation icon survival_simulation

Simulating the survival behaviours & strategies of Autonomous Economic Agents (AEAs)

tetris icon tetris

Tetris in low level programming. Made for Nios II processors.

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