Whack-a-Mole with a twist
Let's clean up! A player must whack (or clean up) trash or oil as it randomly appears in their ocean. Everytime they successfully clean up the trash it gets added to their overall score.
- Planning: Trello
- HTML
- CSS
- JavaScript
Typically played in an arcade, Whack-a-Mole was a fun way to test your speed. My inspiration for the theme of this project was, "If You Give a Beach a Bottle" by Max Romey
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Welcome!
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Did you know about 8 million pounds of trash get put into the ocean each day? Reference
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This game is a take on the classic game Whack-A-Mole. You must WHACK the trash out of our oceans, this is as simple as find and click. Once you've sucessfully cleaned up the trash your score will increase!
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OK! Let's practice cleaning up, Click start to begin!
- Over one week develop and deploy Whack-a-Mole with a twist
- Use what I've learned after just two weeks of General Assembly coding bootcamp to create a user interactive game.