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The teamTALIMA community's Multiplayer 3D RPG World, built in collaboration with teammates of all skill levels of game development
To be able to merge assets stored in git (or any VCS really) the asset serialization should be force to text, since git is made to handle text files. This should preferably be done before importing the project to git. :kappa:
You can find the setting under Edit -> Project Settings -> Editor
Line 18 in index.js requires a "secrets" file, which does not exist on the repo.
If the user is supposed to supply their own secrets file (or copy the one in secrets-example.js), you may want to share the instructions for creating one in the README.md.
Because you're going to be working with a lot of large binary files in this project (especially if you're going to be accepting community contributions) it's probably a good idea to integrate Git Large File Storage.
This will help you to save a lot of space on your local git repo, as well as speed up download times for anyone who wants to download it. Installation instructions can be found here.
The beginning of this video is a good explainer for git-lfs.
It would be great if you could let team members know how to set up and run their own version of BeastieBot. A good place to do this is in a README.md file in the root of your repository. The contents of the file will be displayed right on the repository's page on Github.
You can find out more about how to format your Readme here.
(While you're at it, you might want to add a set of contributing guidelines, as well as a file that lets users know what license you're releasing your file under)
The comments in the code in index.js at line 175 say that the hydration timer is supposed to be set for 28 minutes, but the code will actually repeat the function every 1 minute.
Either the timer needs to change, or the comment is wrong.
I modified the game (see link below) and was able to give myself increased speed, the ability to teleport and break-dance with my pill avatar — not sure if this should be stopped or not but I figure it might be worth mulling over ideas on mitigating theoretical game abuse such as unauthorized teleportation (+how to handle development versions of the game vs current builds vs old builds, all connecting to the same server). ¯\_(ツ)_/¯
https://github.com/scryptonite/teamTALIMA_theGAME/tree/scryptonite-hacks
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