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Git repository for the Tactibru Unity project files.
I've noticed my archers in the backrow are getting killed before the guys in the front row on level 3. They should not be taking any damage at all until the front row is killed. Looking at the units though I wonder if the back rows and front rows are switched art wise.
When moving a selected unit to attack an opposing unit, the battle scene is sometimes brought up before they are done moving into position. Does not always happen.
Whenever combat begins, a lot of empty game objects are instantiated - these will eventually build up and eat memory.
I am working with the Windows builds using the 'fastest' setting. In each level there are some units that appear to return the information that they have moved even though they do not. These units also seem to crash the game when attempting to return wrong information. This crashing effect is erratic and not distinctive to one square or one turn, it can happen at any thing the program realizes that wrong information has been passed to it. From the appearance of the movable squares it appears that all of the the units that have a light blue square at the far edges are the ones that have this problem. here are some pictures of the specific units that I have had problems with.
I click on every unit in this level, they didn't move. However instead of the game crashing, the game still runs but it not letting me move the enemy unit, the same with the player unit. Basically the game is stuck
If you select a Player unit then end your turn you can still move them after you end your turn as long as they are still selected.
Additional Notes:
This also applies to the enemy.
When fighting it seems that if the code calls the combat mechanic but does not actually complete the call, the game will not allow for anything other than changing turns. So instead of allowing units to move it will wait for the combat to happen. This seems to happen more often if the main attacking unit has its back to the unit it is fighting or not directly in front of it. An example:
During combat I can press space bar to change turns. I can even change it from Player to Enemy and back to Player.
Additional notes:
Potential issue on every level.
Builds can be downloaded from:
http://minalien.com/~mina/tactibru/
Level 5: when opening this level, it seems to crash Unity once you move two or in some case one unit.
When a player selects a unit they didn't mean to select (either by accident or because they had second thoughts) they should be able to deselect said unit.
In all the levels, 3, 4, and 5, the player can move any selected unit to move next to an enemy and cause the battle screen to load. They all can do this despite how far they must travel to reach the point.
This is in level 3, where i select a unit to move to the furthest enemy in the map, and it travels all the way to it.
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