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Stargazers

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game's Issues

Crash Square

I am working with the Windows builds using the 'fastest' setting. In level 4 I found that the far top unit has one square that will crash the game. For no other reason than just attempting to move this unit onto that square.
level 4 top unit crash square

Level03-Back Row not being protected

I've noticed my archers in the backrow are getting killed before the guys in the front row on level 3. They should not be taking any damage at all until the front row is killed. Looking at the units though I wonder if the back rows and front rows are switched art wise.

Moving two units at the same time

It is possible for the player to select one unit for movement and then select another unit for movement while the previous unit is still moving.
Level: 3
Version: Windows
tactibru issue 5

Battle scene is brought up too fast

When moving a selected unit to attack an opposing unit, the battle scene is sometimes brought up before they are done moving into position. Does not always happen.

Immovable units

I am working with the Windows builds using the 'fastest' setting. In each level there are some units that appear to return the information that they have moved even though they do not. These units also seem to crash the game when attempting to return wrong information. This crashing effect is erratic and not distinctive to one square or one turn, it can happen at any thing the program realizes that wrong information has been passed to it. From the appearance of the movable squares it appears that all of the the units that have a light blue square at the far edges are the ones that have this problem. here are some pictures of the specific units that I have had problems with.

level 4 enemy side immovable units
level 4 imovabe units
level 3 enemy side immovvible units
level 3 immovable playerside units
level 5 enemy side immovable units
level 5 immovable units

Level 3

I click on every unit in this level, they didn't move. However instead of the game crashing, the game still runs but it not letting me move the enemy unit, the same with the player unit. Basically the game is stuck

Units able to attack enemies outside of their range

On level 3 of the windows version of the game the player is able to select a player unit and then select an enemy unit where the player unit will move to attack the enemies despite the fact that the enemy unit is outside of the range of the player unit.
tactibru issue 2

Level 4 Movement problems

I am working with the Windows builds using the 'fastest' setting. When i attempt to get some of these units to move in level 4 they fallow odd paths.
level 4 top middle forward unit move problem
level 4 top middle forward unit move problem number 2
level 4 bottom middle back unit move problem
level 4 enemy side forward top unit moving problem
level 4 enemy side moving problem
level 4 top middle forward unit move problem number 3

Unit movement issue

Sometimes when another player unit below a movement square (the squares that show up when the player selects a unit) of another unit the player cannot move said selected unit to the square above the other unit.
tactibru issue 3

Super Movment

When a unit is selected and told to move to an enemy unit, it will do so even if that unit is outside the movement that it is allowed to move. this means that a unit can and will move across the entire field if the enemy is selected in that area.
level 4 super charge

Web Player Level 3 move error

Units can be me moved during the opposite player's turn. I.e. the player can select one of the player units during the player's turn, switch to the enemy's turn and move their select unit and vice versa.

image

Units not moving

On level 3 of the game for the windows operating system some player units can be selected, but when a movement square is selected the squares disappear and the unit does not move, and when the player tries to select the unit to move it again they movement squares will not appear.
tactibru issue

Battle Problems

When fighting it seems that if the code calls the combat mechanic but does not actually complete the call, the game will not allow for anything other than changing turns. So instead of allowing units to move it will wait for the combat to happen. This seems to happen more often if the main attacking unit has its back to the unit it is fighting or not directly in front of it. An example:

level 5 combat problem
level 3 battle based freezing game

Units able to be selected while moving

Units can be selected (clicked) while moving, and if this is done, more movement tiles will appear along the unit's path. These 'extra' tiles can be clicked to move the unit to places it normally couldn't.
image

Player is able to scroll off playable area infinitely.

The player can scroll via using the mouse to move the camera off the playable area, in any direction, infinitely. You might want to put a limit on how far the player can move the camera around on the map. The player can do this regardless of whether it is the player or enemy's turn.

image

Another Crash Square (again)

I am working with the Windows builds using the 'fastest' setting. In Level 4 I found a that the fourth from the bottom unit has a square that will crash the game if the player attempts to move the unit there.
level 4 bottom middle forward unit move crash square

Level 5 Movement problems

I am working with the Windows builds using the 'fastest' setting. I found some movement bugs that have the units move incorrectly. they seem to be constant regardless of where on the map the units are.
level 5 movment problem 4
level 5 movment problem 5
level 5 movment problem 1
level 5 movment problem 2
level 5 movment problem 3

Movement problem

I am working with the Windows builds using the 'fastest' setting. When In level three if I attempt to get the far bottom unit to move one space forward it will fallow this path.
level 3 bottom front unit move problem

Crashing issues

Level 5: when opening this level, it seems to crash Unity once you move two or in some case one unit.

Deselecting units

When a player selects a unit they didn't mean to select (either by accident or because they had second thoughts) they should be able to deselect said unit.

Crashing issues Level 4

bug picture 2
I was able to move more untis, but five units were not moving after i click on all of them the game crash

The game does not crash when is not fullscreen

Moving outside their own space

In all the levels, 3, 4, and 5, the player can move any selected unit to move next to an enemy and cause the battle screen to load. They all can do this despite how far they must travel to reach the point.
This is in level 3, where i select a unit to move to the furthest enemy in the map, and it travels all the way to it.
movement to enemy3

Units moving to the wrong space

With some units when you select them and then pick a square for them to move to they will instead move to a square next to the one you selected.
Level: 3
Version: Windows
tactibru issue 4

Another Crash Square

I am working with the Windows builds using the 'fastest' setting. In level 4 I found that the third from the top unit has a square that will crash the game if the unit is told to move there. It doesn't seem to even attempt to keep the game going after this. the game just stops reacting.

level 4 third to top unit crash square

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