A basic firework display built from a blog by Nicholas Hirsch. I built this in a day and it was my first time using Unity and C#.
- Familiarise myself with the layout of Unity and the terminology
- Call an object in Unity from the code
- Be able to answer how you debug something in Unity*
- Add features downloaded from the Asset store to rendered objects
This was a really fun start, if I were to continue I would like to add different firework effects, change the sky to night and change the cyclinders to reflect a more realistic image of a firework.
As the code was already provided, I have written a post about how objects in Unity react to instructions from a C# script.