Related Issues (20)
- Add attacks to the monster
- Transform Element.ElementType to a class
- Transform Damage.Type to a class
- Transform Ability.Trigger to a class
- Close and Range attacks should never target AC HOT 1
- Number of attacks should be random
- Attacks should be sorted on range too: Melee, Close, Range
- Attacks should be sorted first based on Range (Melee, Close, Range) then by target defense
- Attacks are sorting range in the wrong order
- Fix damage types
- Attack names should be load from a JSON-file
- Add Abilities to Attacks HOT 1
- asdasd
- Monsters allowed over level 14?
- Renaming the monster does not rename the monster in abilities
- Damage should be it's own class
- Element should be it's own class
- Clean up code in Monster.cs where it randomises the attack
- Transform Attack.Defense to a class HOT 1
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