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asilkroad's Introduction

asilkroad

Build Status

CORE:

  • Client server communication
  • Brokerage system
  • SRI events
  • Item manufacture + oil/light mechanic

STRETCH GOALS:

Change Log History

  • v0.1 - Added basic view layout and server setup, Cycle Controller, Chat sockets.io example
  • v0.1b - Added data mockup and brokerage map data structure, basic information is passed to client
  • v0.2 - Added basic three.js view (gITF loader) and site logo
  • v0.3 - Added functioning raycasting on blender gITF objects with custom properties
  • v0.4 - Added raycasting-based movement with rough lerp animation, basic terrain and lighting test, camera follows player

Stretch

  • More interactivity, more animations and effects polish
  • More audio
  • Dear IMGUI / Javascript Bindings

Major build versions

  • V1: Server <-> Client route and static serve setup, basic public view layout, basic marketboard model, view and controller

  • V2:

  • V3:

Objects & Methods of Interest

References

Timeline

  • Project started on Oct. 12, 2020
  • Week 0: Pre-concept, ideation, brainstorm.
  • Week 1: Visual prototype, ideation deliverables
  • Week 2: CRUD functionality (Cancelled)
  • Week 3: MVP prototype (V1)
  • Week 4: MVP prototype (V1) : Getting players' world positions synced, brokerage done, SRIs + Cycle System
  • Week 4.5: User feedback deadline
  • Week 5: Players Without Access Mechanics (oil/light mechanic), Deeper mechanics with brokerage + item manufacturing
  • Week 6: Brokerage Archives/leaderboard, CRUD, Polish 3Cs (Camera, Control, Character), Polish sound, music and visual FXs
  • Week 7: Test client-side functionalities, test reliability server-side, heroku app upload tests, polish
  • Week 8: Polish, UI/UX
  • Week 9: Polish

UML

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