We've released our level editor!
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows®. ATF has been used by most Sony Computer Entertainment first party game studios to make many custom tools such as Naughty Dog's level editor and shader editor for The Last of Us™, Guerrilla Game's sequence editor for Killzone™ games (including the Killzone: Shadow Fall™ PS4™ launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others. ATF has been in continuous development in Sony Computer Entertainment's Worldwide Studios central tools group since early 2005.
This figure shows LevelEditor, a powerful tool built with ATF for constructing and editing game levels. LevelEditor is also an open source project, available at LevelEditor. See other tools built with ATF at Gallery and ATF adopters.
There are many types of components in ATF. ATF Managed Extensibility Framework (MEF) components can be added to a .NET TypeCatalog with a single line of code, which allows you to easily add these capabilities to your application. MEF components can be found in most of our sample applications, as in this Circuit Editor sample source file Program.cs. Other components, like the Document Object Model (DOM), are actually a collection of related classes. Look over a list of useful components in ATF at Important ATF Components.
ATF is an open source project. See License.txt.
Start at ATF Getting Started. It tells you what you need to know:
- ATF Requirements and Dependencies
- ATF Features and Benefits
- How to install ATF
- Basic ATF Frameworks
- ATF Samples and Tutorials
- Next Steps to learn ATF
The ATF wiki is at https://github.com/SonyWWS/ATF/wiki.
We have PDF files in the Docs folder or Documentation.
Bugs, feature requests, and questions:
https://github.com/SonyWWS/ATF/issues.
Contact, in English or Japanese:
[email protected]