Eternal Engine is a Friday Night Funkin' made from the ground up. It is meant to be a full rewrite of the 0.2.8 version of the game offering a much cleaner code base while making it moddable and accessible for everyone. It allows what you except from any other Friday Night Funkin' mod: custom characters, songs, stages and more. While you can mod the source code directly, Eternal Engine features a scripting system allowing you to modify the game in almost any way possible including the menus, all without touching the source code. In it's current state, Eternal is in alpha and some features such as dialogue is still missing.
Developers
- Sword: Director and lead coder
- Glade: Composer and minor coding
- S0ulstive: Artist
- MemeHoovy: Coder
Contributors
- Meloomazy: FNF modpack port and debug UI assets
- PlankDev: chart editor metronome sound
- CrowPlexus: helper, inspiration
- EyeDaleHim: helper, inspiration
- Maru: Bold numbers in alphabet
- Tinki: Animated few assets
- Swordcube: helper coder
- SMB: wiki writer
Testers
- Crazyb3ndy
- Meloomazy
- Glade
- SMB
- TheJutroMan
- Jelly
- leonbrother
- Unholywanderer04
- MemeHoovy